Fixed damage moves are no longer affected by tokens

This commit is contained in:
Flashfyre committed 2024-03-03 23:55:52 -05:00
1 parent 413d748287
commit 123d268619
1 file changed
+2 -1
+2 -1
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@@ -1116,11 +1116,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
} }
if (!fixedDamage.value) {
if (!source.isPlayer()) if (!source.isPlayer())
this.scene.applyModifiers(EnemyDamageBoosterModifier, false, damage); this.scene.applyModifiers(EnemyDamageBoosterModifier, false, damage);
if (!this.isPlayer()) if (!this.isPlayer())
this.scene.applyModifiers(EnemyDamageReducerModifier, false, damage); this.scene.applyModifiers(EnemyDamageReducerModifier, false, damage);
}
if (damage) { if (damage) {
damage.value = this.damageAndUpdate(damage.value, result as DamageResult, isCritical); damage.value = this.damageAndUpdate(damage.value, result as DamageResult, isCritical);