Refactor modifiers
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import BattleScene from "../battle-scene";
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import { allSpecies } from "../pokemon-species";
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import { Mode } from "./ui";
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import UiHandler from "./uiHandler";
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export default class StarterSelectUiHandler extends UiHandler {
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private starterSelectContainer: Phaser.GameObjects.Container;
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constructor(scene: BattleScene) {
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super(scene, Mode.STARTER_SELECT);
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}
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setup() {
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const ui = this.getUi();
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this.starterSelectContainer = this.scene.add.container(0, -this.scene.game.canvas.height / 6);
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this.starterSelectContainer.setVisible(false);
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ui.add(this.starterSelectContainer);
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let s = 0;
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for (let species of allSpecies) {
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if (species.getSpeciesForLevel(1) !== species.speciesId || species.generation >= 6)
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continue;
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species.generateIconAnim(this.scene);
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const x = (s % 24) * 13;
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const y = Math.floor(s / 24) * 13;
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const icon = this.scene.add.sprite(x, y, species.getIconAtlasKey());
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icon.setScale(0.5);
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icon.setOrigin(0, 0);
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icon.play(species.getIconKey()).stop();
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this.starterSelectContainer.add(icon);
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s++;
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}
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}
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show(args: any[]) {
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super.show(args);
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this.starterSelectContainer.setVisible(true);
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this.setCursor(0);
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}
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processInput(keyCode: integer) {
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const ui = this.getUi();
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const keyCodes = Phaser.Input.Keyboard.KeyCodes;
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let success = false;
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if (keyCode === keyCodes.Z) {
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} else if (keyCode === keyCodes.X) {
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} else {
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}
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if (success)
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ui.playSelect();
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}
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setCursor(cursor: integer): boolean {
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let changed: boolean = this.cursor !== cursor;
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if (changed) {
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const forward = this.cursor < cursor;
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this.cursor = cursor;
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}
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return changed;
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}
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clear() {
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super.clear();
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this.cursor = -1;
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this.starterSelectContainer.setVisible(false);
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}
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}
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