Properly reset data when logging out to avoid data leakage
parent
3e5a0d5c9c
commit
15e3fefd80
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@ -591,7 +591,10 @@ export default class BattleScene extends SceneBase {
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return this.currentBattle.randSeedInt(this, range, min);
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return this.currentBattle.randSeedInt(this, range, min);
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}
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}
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reset(clearScene?: boolean): void {
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reset(clearScene: boolean = false, clearData: boolean = false): void {
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if (clearData)
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this.gameData = new GameData(this);
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this.gameMode = gameModes[GameModes.CLASSIC];
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this.gameMode = gameModes[GameModes.CLASSIC];
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this.setSeed(SEED_OVERRIDE || Utils.randomString(24));
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this.setSeed(SEED_OVERRIDE || Utils.randomString(24));
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@ -284,7 +284,7 @@ export default class MenuUiHandler extends MessageUiHandler {
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if (!res.ok)
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if (!res.ok)
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console.error(`Log out failed (${res.status}: ${res.statusText})`);
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console.error(`Log out failed (${res.status}: ${res.statusText})`);
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Utils.setCookie(Utils.sessionIdKey, '');
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Utils.setCookie(Utils.sessionIdKey, '');
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updateUserInfo().then(() => this.scene.reset(true));
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updateUserInfo().then(() => this.scene.reset(true, true));
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});
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});
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};
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};
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if (this.scene.currentBattle) {
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if (this.scene.currentBattle) {
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