Fixed Freeze Shock (#216)
* added charge turn to freeze shock * fixed freeze shock animationpull/218/head
parent
c3eaa0506f
commit
1acc082080
|
@ -5132,6 +5132,7 @@ export function initMoves() {
|
||||||
.attr(StatChangeAttr, BattleStat.SPATK, 1, true)
|
.attr(StatChangeAttr, BattleStat.SPATK, 1, true)
|
||||||
.danceMove(),
|
.danceMove(),
|
||||||
new AttackMove(Moves.FREEZE_SHOCK, Type.ICE, MoveCategory.PHYSICAL, 140, 90, 5, 30, 0, 5)
|
new AttackMove(Moves.FREEZE_SHOCK, Type.ICE, MoveCategory.PHYSICAL, 140, 90, 5, 30, 0, 5)
|
||||||
|
.attr(ChargeAttr, ChargeAnim.FREEZE_SHOCK_CHARGING, 'became cloaked\nin a freezing light!')
|
||||||
.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
|
.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
|
||||||
.makesContact(false),
|
.makesContact(false),
|
||||||
new AttackMove(Moves.ICE_BURN, Type.ICE, MoveCategory.SPECIAL, 140, 90, 5, 30, 0, 5)
|
new AttackMove(Moves.ICE_BURN, Type.ICE, MoveCategory.SPECIAL, 140, 90, 5, 30, 0, 5)
|
||||||
|
|
Loading…
Reference in New Issue