Link save data to account

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Flashfyre committed 2023-12-31 18:30:37 -05:00
1 parent 34d91edab1
commit 1ad25bdf61
5 files changed
+308 -148

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@@ -1,4 +1,4 @@
import BattleScene, { PokeballCounts } from "../battle-scene";
import BattleScene, { PokeballCounts, bypassLogin } from "../battle-scene";
import Pokemon, { EnemyPokemon, PlayerPokemon } from "../pokemon";
import { pokemonPrevolutions } from "../data/pokemon-evolutions";
import PokemonSpecies, { allSpecies, getPokemonSpecies, speciesStarters } from "../data/pokemon-species";
@@ -185,70 +185,100 @@ export class GameData {
gameVersion: this.scene.game.config.gameVersion,
timestamp: new Date().getTime()
};
localStorage.setItem('data_bak', localStorage.getItem('data'));
const maxIntAttrValue = Math.pow(2, 31);
localStorage.setItem('data', btoa(JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
resolve(true);
const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
if (!bypassLogin) {
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData)
.then(response => response.text())
.then(error => {
if (error) {
console.error(error);
return resolve(false);
}
resolve(true);
});
} else {
localStorage.setItem('data_bak', localStorage.getItem('data'));
localStorage.setItem('data', btoa(systemData));
}
});
});
}
private loadSystem(): boolean {
if (!localStorage.hasOwnProperty('data'))
return false;
private loadSystem(): Promise<boolean> {
return new Promise<boolean>(resolve => {
if (bypassLogin && !localStorage.hasOwnProperty('data'))
return false;
const data = this.parseSystemData(atob(localStorage.getItem('data')));
const handleSystemData = (systemDataStr: string) => {
const systemData = this.parseSystemData(systemDataStr);
console.debug(data);
console.debug(systemData);
/*const versions = [ this.scene.game.config.gameVersion, data.gameVersion || '0.0.0' ];
if (versions[0] !== versions[1]) {
const [ versionNumbers, oldVersionNumbers ] = versions.map(ver => ver.split('.').map(v => parseInt(v)));
}*/
/*const versions = [ this.scene.game.config.gameVersion, data.gameVersion || '0.0.0' ];
if (versions[0] !== versions[1]) {
const [ versionNumbers, oldVersionNumbers ] = versions.map(ver => ver.split('.').map(v => parseInt(v)));
}*/
this.trainerId = data.trainerId;
this.secretId = data.secretId;
this.trainerId = systemData.trainerId;
this.secretId = systemData.secretId;
if (data.unlocks) {
for (let key of Object.keys(data.unlocks)) {
if (this.unlocks.hasOwnProperty(key))
this.unlocks[key] = data.unlocks[key];
if (systemData.unlocks) {
for (let key of Object.keys(systemData.unlocks)) {
if (this.unlocks.hasOwnProperty(key))
this.unlocks[key] = systemData.unlocks[key];
}
}
if (systemData.achvUnlocks) {
for (let a of Object.keys(systemData.achvUnlocks)) {
if (achvs.hasOwnProperty(a))
this.achvUnlocks[a] = systemData.achvUnlocks[a];
}
}
if (systemData.voucherUnlocks) {
for (let v of Object.keys(systemData.voucherUnlocks)) {
if (vouchers.hasOwnProperty(v))
this.voucherUnlocks[v] = systemData.voucherUnlocks[v];
}
}
if (systemData.voucherCounts) {
Utils.getEnumKeys(VoucherType).forEach(key => {
const index = VoucherType[key];
this.voucherCounts[index] = systemData.voucherCounts[index] || 0;
});
}
this.eggs = systemData.eggs
? systemData.eggs.map(e => e.toEgg())
: [];
this.dexData = Object.assign(this.dexData, systemData.dexData);
this.consolidateDexData(this.dexData);
resolve(true);
}
}
if (data.achvUnlocks) {
for (let a of Object.keys(data.achvUnlocks)) {
if (achvs.hasOwnProperty(a))
this.achvUnlocks[a] = data.achvUnlocks[a];
}
}
if (!bypassLogin) {
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SYSTEM}`)
.then(response => response.text())
.then(response => {
if (!response.length || response[0] !== '{') {
console.error(response);
return resolve(false);
}
if (data.voucherUnlocks) {
for (let v of Object.keys(data.voucherUnlocks)) {
if (vouchers.hasOwnProperty(v))
this.voucherUnlocks[v] = data.voucherUnlocks[v];
}
}
if (data.voucherCounts) {
Utils.getEnumKeys(VoucherType).forEach(key => {
const index = VoucherType[key];
this.voucherCounts[index] = data.voucherCounts[index] || 0;
});
}
this.eggs = data.eggs
? data.eggs.map(e => e.toEgg())
: [];
this.dexData = Object.assign(this.dexData, data.dexData);
this.consolidateDexData(this.dexData);
return true;
handleSystemData(response);
});
} else
handleSystemData(atob(localStorage.getItem('data')));
});
}
private parseSystemData(dataStr: string): SystemSaveData {
@@ -325,95 +355,120 @@ export class GameData {
timestamp: new Date().getTime()
} as SessionSaveData;
localStorage.setItem('sessionData', btoa(JSON.stringify(sessionData)));
console.log(JSON.stringify(sessionData));
console.debug('Session data saved');
if (!bypassLogin) {
Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}`, JSON.stringify(sessionData))
.then(response => response.text())
.then(error => {
if (error) {
console.error(error);
return resolve(false);
}
console.debug('Session data saved');
resolve(true);
});
} else {
localStorage.setItem('sessionData', btoa(JSON.stringify(sessionData)));
resolve(true);
console.debug('Session data saved');
resolve(true);
}
});
});
}
hasSession() {
return !!localStorage.getItem('sessionData');
}
loadSession(scene: BattleScene): Promise<boolean> {
return new Promise(async (resolve, reject) => {
if (!this.hasSession())
return resolve(false);
const handleSessionData = async (sessionDataStr: string) => {
try {
const sessionData = this.parseSessionData(sessionDataStr);
try {
const sessionDataStr = atob(localStorage.getItem('sessionData'));
const sessionData = this.parseSessionData(sessionDataStr);
console.debug(sessionData);
console.debug(sessionData);
scene.seed = sessionData.seed || scene.game.config.seed[0];
scene.resetSeed();
scene.seed = sessionData.seed || scene.game.config.seed[0];
scene.resetSeed();
scene.gameMode = sessionData.gameMode || GameMode.CLASSIC;
scene.gameMode = sessionData.gameMode || GameMode.CLASSIC;
const loadPokemonAssets: Promise<void>[] = [];
const loadPokemonAssets: Promise<void>[] = [];
const party = scene.getParty();
party.splice(0, party.length);
const party = scene.getParty();
party.splice(0, party.length);
for (let p of sessionData.party) {
const pokemon = p.toPokemon(scene) as PlayerPokemon;
pokemon.setVisible(false);
loadPokemonAssets.push(pokemon.loadAssets());
party.push(pokemon);
}
for (let p of sessionData.party) {
const pokemon = p.toPokemon(scene) as PlayerPokemon;
pokemon.setVisible(false);
loadPokemonAssets.push(pokemon.loadAssets());
party.push(pokemon);
Object.keys(scene.pokeballCounts).forEach((key: string) => {
scene.pokeballCounts[key] = sessionData.pokeballCounts[key] || 0;
});
scene.money = sessionData.money || 0;
scene.updateMoneyText();
const battleType = sessionData.battleType || 0;
const battle = scene.newBattle(sessionData.waveIndex, battleType, sessionData.trainer, battleType === BattleType.TRAINER ? trainerConfigs[sessionData.trainer.trainerType].isDouble : sessionData.enemyParty.length > 1);
scene.newArena(sessionData.arena.biome, true);
sessionData.enemyParty.forEach((enemyData, e) => {
const enemyPokemon = enemyData.toPokemon(scene, battleType) as EnemyPokemon;
battle.enemyParty[e] = enemyPokemon;
if (battleType === BattleType.WILD)
battle.seenEnemyPartyMemberIds.add(enemyPokemon.id);
loadPokemonAssets.push(enemyPokemon.loadAssets());
});
scene.arena.weather = sessionData.arena.weather;
// TODO
//scene.arena.tags = sessionData.arena.tags;
const modifiersModule = await import('../modifier/modifier');
for (let modifierData of sessionData.modifiers) {
const modifier = modifierData.toModifier(scene, modifiersModule[modifierData.className]);
if (modifier)
scene.addModifier(modifier, true);
}
scene.updateModifiers(true);
for (let enemyModifierData of sessionData.enemyModifiers) {
const modifier = enemyModifierData.toModifier(scene, modifiersModule[enemyModifierData.className]);
if (modifier)
scene.addEnemyModifier(modifier, true);
}
scene.updateModifiers(false);
Promise.all(loadPokemonAssets).then(() => resolve(true));
} catch (err) {
reject(err);
return;
}
};
Object.keys(scene.pokeballCounts).forEach((key: string) => {
scene.pokeballCounts[key] = sessionData.pokeballCounts[key] || 0;
});
if (!bypassLogin) {
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}`)
.then(response => response.text())
.then(async response => {
if (!response.length || response[0] !== '{') {
console.error(response);
return resolve(false);
}
scene.money = sessionData.money || 0;
scene.updateMoneyText();
console.log(JSON.parse(response));
const battleType = sessionData.battleType || 0;
const battle = scene.newBattle(sessionData.waveIndex, battleType, sessionData.trainer, battleType === BattleType.TRAINER ? trainerConfigs[sessionData.trainer.trainerType].isDouble : sessionData.enemyParty.length > 1);
scene.newArena(sessionData.arena.biome, true);
sessionData.enemyParty.forEach((enemyData, e) => {
const enemyPokemon = enemyData.toPokemon(scene, battleType) as EnemyPokemon;
battle.enemyParty[e] = enemyPokemon;
if (battleType === BattleType.WILD)
battle.seenEnemyPartyMemberIds.add(enemyPokemon.id);
loadPokemonAssets.push(enemyPokemon.loadAssets());
});
scene.arena.weather = sessionData.arena.weather;
// TODO
//scene.arena.tags = sessionData.arena.tags;
const modifiersModule = await import('../modifier/modifier');
for (let modifierData of sessionData.modifiers) {
const modifier = modifierData.toModifier(scene, modifiersModule[modifierData.className]);
if (modifier)
scene.addModifier(modifier, true);
}
scene.updateModifiers(true);
for (let enemyModifierData of sessionData.enemyModifiers) {
const modifier = enemyModifierData.toModifier(scene, modifiersModule[enemyModifierData.className]);
if (modifier)
scene.addEnemyModifier(modifier, true);
}
scene.updateModifiers(false);
Promise.all(loadPokemonAssets).then(() => resolve(true));
} catch (err) {
reject(err);
return;
}
await handleSessionData(response);
});
} else
await handleSessionData(atob(localStorage.getItem('sessionData')));
});
}
@@ -431,6 +486,8 @@ export class GameData {
if (k === 'party' || k === 'enemyParty' || k === 'enemyField') {
const ret: PokemonData[] = [];
if (v === null)
v = [];
for (let pd of v)
ret.push(new PokemonData(pd));
return ret;
@@ -442,6 +499,8 @@ export class GameData {
if (k === 'modifiers' || k === 'enemyModifiers') {
const player = k === 'modifiers';
const ret: PersistentModifierData[] = [];
if (v === null)
v = [];
for (let md of v)
ret.push(new PersistentModifierData(md, player));
return ret;
@@ -456,19 +515,33 @@ export class GameData {
public exportData(dataType: GameDataType): void {
const dataKey: string = getDataTypeKey(dataType);
let dataStr = atob(localStorage.getItem(dataKey));
switch (dataType) {
case GameDataType.SYSTEM:
dataStr = this.convertSystemDataStr(dataStr, true);
break;
}
const encryptedData = AES.encrypt(dataStr, saveKey);
const blob = new Blob([ encryptedData.toString() ], {type: 'text/json'});
const link = document.createElement('a');
link.href = window.URL.createObjectURL(blob);
link.download = `${dataKey}.prsv`;
link.click();
link.remove();
const handleData = (dataStr: string) => {
switch (dataType) {
case GameDataType.SYSTEM:
dataStr = this.convertSystemDataStr(dataStr, true);
break;
}
const encryptedData = AES.encrypt(dataStr, saveKey);
const blob = new Blob([ encryptedData.toString() ], {type: 'text/json'});
const link = document.createElement('a');
link.href = window.URL.createObjectURL(blob);
link.download = `${dataKey}.prsv`;
link.click();
link.remove();
};
if (!bypassLogin && dataType !== GameDataType.SETTINGS) {
Utils.apiFetch(`savedata/get?datatype=${dataType}`)
.then(response => response.text())
.then(response => {
if (!response.length || response[0] !== '{') {
console.error(response);
return;
}
handleData(response);
});
} else
handleData(atob(localStorage.getItem(dataKey)));
}
public importData(dataType: GameDataType): void {
@@ -523,12 +596,30 @@ export class GameData {
break;
}
const displayError = (error: string) => this.scene.ui.showText(error, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
if (!valid)
return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
localStorage.setItem(dataKey, btoa(dataStr));
window.location = window.location;
if (!bypassLogin && dataType !== GameDataType.SETTINGS) {
updateUserInfo().then(success => {
if (!success)
return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
Utils.apiPost(`savedata/update?datatype=${dataType}`, dataStr)
.then(response => response.text())
.then(error => {
if (error) {
console.error(error);
return displayError(`An error occurred while updating ${dataName} data. Please contact the administrator.`);
}
window.location = window.location;
});
});
} else {
localStorage.setItem(dataKey, btoa(dataStr));
window.location = window.location;
}
}, () => {
this.scene.ui.revertMode();
this.scene.ui.showText(null, 0);