Link save data to account

pull/14/head
Flashfyre 2023-12-31 18:30:37 -05:00
parent 34d91edab1
commit 1ad25bdf61
5 changed files with 308 additions and 148 deletions

View File

@ -1,12 +1,17 @@
import { bypassLogin } from "./battle-scene"; import { bypassLogin } from "./battle-scene";
import * as Utils from "./utils"; import * as Utils from "./utils";
export let loggedInUser = null; export interface UserInfo {
username: string;
hasGameSession: boolean;
}
export let loggedInUser: UserInfo = null;
export function updateUserInfo(): Promise<boolean> { export function updateUserInfo(): Promise<boolean> {
return new Promise<boolean>(resolve => { return new Promise<boolean>(resolve => {
if (bypassLogin) { if (bypassLogin) {
loggedInUser = { username: 'Guest' }; loggedInUser = { username: 'Guest', hasGameSession: !!localStorage.getItem('sessionData') };
return resolve(true); return resolve(true);
} }
Utils.apiFetch('account/info').then(response => { Utils.apiFetch('account/info').then(response => {

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@ -36,7 +36,8 @@ import { TrainerType, trainerConfigs } from "./data/trainer-type";
import { EggHatchPhase } from "./egg-hatch-phase"; import { EggHatchPhase } from "./egg-hatch-phase";
import { Egg } from "./data/egg"; import { Egg } from "./data/egg";
import { vouchers } from "./system/voucher"; import { vouchers } from "./system/voucher";
import { updateUserInfo } from "./account"; import { loggedInUser, updateUserInfo } from "./account";
import { GameDataType } from "./system/game-data";
export class LoginPhase extends BattlePhase { export class LoginPhase extends BattlePhase {
private showText: boolean; private showText: boolean;
@ -71,7 +72,7 @@ export class LoginPhase extends BattlePhase {
this.scene.ui.playSelect(); this.scene.ui.playSelect();
this.end(); this.end();
}, () => { }, () => {
this.scene.unshiftPhase(new LoginPhase(this.scene, false)) this.scene.unshiftPhase(new LoginPhase(this.scene, false));
this.end(); this.end();
} }
] ]
@ -86,6 +87,53 @@ export class LoginPhase extends BattlePhase {
} }
} }
// TODO: Remove
export class ConsolidateDataPhase extends BattlePhase {
start(): void {
super.start();
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SYSTEM}`)
.then(response => response.text())
.then(response => {
if (!response.length || response[0] !== '{') {
console.log('System data not found: Loading legacy local system data');
const systemDataStr = atob(localStorage.getItem('data'));
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemDataStr)
.then(response => response.text())
.then(error => {
if (error) {
console.error(error);
return this.end();
}
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}`)
.then(response => response.text())
.then(response => {
if (!response.length || response[0] !== '{') {
console.log('System data not found: Loading legacy local session data');
const sessionDataStr = atob(localStorage.getItem('sessionData'));
Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}`, sessionDataStr)
.then(response => response.text())
.then(error => {
if (error)
console.error(error);
this.end();
});
} else
this.end();
});
});
} else
this.end();
});
}
}
export class CheckLoadPhase extends BattlePhase { export class CheckLoadPhase extends BattlePhase {
private loaded: boolean; private loaded: boolean;
@ -98,7 +146,7 @@ export class CheckLoadPhase extends BattlePhase {
start(): void { start(): void {
super.start(); super.start();
if (!this.scene.gameData.hasSession()) if (!loggedInUser?.hasGameSession)
return this.end(); return this.end();
this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.setMode(Mode.MESSAGE);

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@ -1,7 +1,7 @@
import Phaser from 'phaser'; import Phaser from 'phaser';
import { Biome } from './data/biome'; import { Biome } from './data/biome';
import UI, { Mode } from './ui/ui'; import UI, { Mode } from './ui/ui';
import { EncounterPhase, SummonPhase, NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, CheckLoadPhase, TurnInitPhase, ReturnPhase, LevelCapPhase, TestMessagePhase, ShowTrainerPhase, TrainerMessageTestPhase, LoginPhase } from './battle-phases'; import { EncounterPhase, SummonPhase, NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, CheckLoadPhase, TurnInitPhase, ReturnPhase, LevelCapPhase, TestMessagePhase, ShowTrainerPhase, TrainerMessageTestPhase, LoginPhase, ConsolidateDataPhase } from './battle-phases';
import Pokemon, { PlayerPokemon, EnemyPokemon } from './pokemon'; import Pokemon, { PlayerPokemon, EnemyPokemon } from './pokemon';
import PokemonSpecies, { PokemonSpeciesFilter, allSpecies, getPokemonSpecies, initSpecies } from './data/pokemon-species'; import PokemonSpecies, { PokemonSpeciesFilter, allSpecies, getPokemonSpecies, initSpecies } from './data/pokemon-species';
import * as Utils from './utils'; import * as Utils from './utils';
@ -549,6 +549,8 @@ export default class BattleScene extends Phaser.Scene {
if (!this.quickStart) { if (!this.quickStart) {
this.pushPhase(new LoginPhase(this)); this.pushPhase(new LoginPhase(this));
if (!bypassLogin)
this.pushPhase(new ConsolidateDataPhase(this)); // TODO: Remove
this.pushPhase(new CheckLoadPhase(this)); this.pushPhase(new CheckLoadPhase(this));
} else } else
this.pushPhase(new EncounterPhase(this)); this.pushPhase(new EncounterPhase(this));

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@ -1,4 +1,4 @@
import BattleScene, { PokeballCounts } from "../battle-scene"; import BattleScene, { PokeballCounts, bypassLogin } from "../battle-scene";
import Pokemon, { EnemyPokemon, PlayerPokemon } from "../pokemon"; import Pokemon, { EnemyPokemon, PlayerPokemon } from "../pokemon";
import { pokemonPrevolutions } from "../data/pokemon-evolutions"; import { pokemonPrevolutions } from "../data/pokemon-evolutions";
import PokemonSpecies, { allSpecies, getPokemonSpecies, speciesStarters } from "../data/pokemon-species"; import PokemonSpecies, { allSpecies, getPokemonSpecies, speciesStarters } from "../data/pokemon-species";
@ -186,69 +186,99 @@ export class GameData {
timestamp: new Date().getTime() timestamp: new Date().getTime()
}; };
localStorage.setItem('data_bak', localStorage.getItem('data'));
const maxIntAttrValue = Math.pow(2, 31); const maxIntAttrValue = Math.pow(2, 31);
localStorage.setItem('data', btoa(JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v))); const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
resolve(true); if (!bypassLogin) {
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData)
.then(response => response.text())
.then(error => {
if (error) {
console.error(error);
return resolve(false);
}
resolve(true);
});
} else {
localStorage.setItem('data_bak', localStorage.getItem('data'));
localStorage.setItem('data', btoa(systemData));
}
}); });
}); });
} }
private loadSystem(): boolean { private loadSystem(): Promise<boolean> {
if (!localStorage.hasOwnProperty('data')) return new Promise<boolean>(resolve => {
return false; if (bypassLogin && !localStorage.hasOwnProperty('data'))
return false;
const data = this.parseSystemData(atob(localStorage.getItem('data'))); const handleSystemData = (systemDataStr: string) => {
const systemData = this.parseSystemData(systemDataStr);
console.debug(data); console.debug(systemData);
/*const versions = [ this.scene.game.config.gameVersion, data.gameVersion || '0.0.0' ]; /*const versions = [ this.scene.game.config.gameVersion, data.gameVersion || '0.0.0' ];
if (versions[0] !== versions[1]) { if (versions[0] !== versions[1]) {
const [ versionNumbers, oldVersionNumbers ] = versions.map(ver => ver.split('.').map(v => parseInt(v))); const [ versionNumbers, oldVersionNumbers ] = versions.map(ver => ver.split('.').map(v => parseInt(v)));
}*/ }*/
this.trainerId = data.trainerId; this.trainerId = systemData.trainerId;
this.secretId = data.secretId; this.secretId = systemData.secretId;
if (data.unlocks) { if (systemData.unlocks) {
for (let key of Object.keys(data.unlocks)) { for (let key of Object.keys(systemData.unlocks)) {
if (this.unlocks.hasOwnProperty(key)) if (this.unlocks.hasOwnProperty(key))
this.unlocks[key] = data.unlocks[key]; this.unlocks[key] = systemData.unlocks[key];
}
}
if (systemData.achvUnlocks) {
for (let a of Object.keys(systemData.achvUnlocks)) {
if (achvs.hasOwnProperty(a))
this.achvUnlocks[a] = systemData.achvUnlocks[a];
}
}
if (systemData.voucherUnlocks) {
for (let v of Object.keys(systemData.voucherUnlocks)) {
if (vouchers.hasOwnProperty(v))
this.voucherUnlocks[v] = systemData.voucherUnlocks[v];
}
}
if (systemData.voucherCounts) {
Utils.getEnumKeys(VoucherType).forEach(key => {
const index = VoucherType[key];
this.voucherCounts[index] = systemData.voucherCounts[index] || 0;
});
}
this.eggs = systemData.eggs
? systemData.eggs.map(e => e.toEgg())
: [];
this.dexData = Object.assign(this.dexData, systemData.dexData);
this.consolidateDexData(this.dexData);
resolve(true);
} }
}
if (data.achvUnlocks) { if (!bypassLogin) {
for (let a of Object.keys(data.achvUnlocks)) { Utils.apiFetch(`savedata/get?datatype=${GameDataType.SYSTEM}`)
if (achvs.hasOwnProperty(a)) .then(response => response.text())
this.achvUnlocks[a] = data.achvUnlocks[a]; .then(response => {
} if (!response.length || response[0] !== '{') {
} console.error(response);
return resolve(false);
}
if (data.voucherUnlocks) { handleSystemData(response);
for (let v of Object.keys(data.voucherUnlocks)) { });
if (vouchers.hasOwnProperty(v)) } else
this.voucherUnlocks[v] = data.voucherUnlocks[v]; handleSystemData(atob(localStorage.getItem('data')));
} });
}
if (data.voucherCounts) {
Utils.getEnumKeys(VoucherType).forEach(key => {
const index = VoucherType[key];
this.voucherCounts[index] = data.voucherCounts[index] || 0;
});
}
this.eggs = data.eggs
? data.eggs.map(e => e.toEgg())
: [];
this.dexData = Object.assign(this.dexData, data.dexData);
this.consolidateDexData(this.dexData);
return true;
} }
private parseSystemData(dataStr: string): SystemSaveData { private parseSystemData(dataStr: string): SystemSaveData {
@ -325,95 +355,120 @@ export class GameData {
timestamp: new Date().getTime() timestamp: new Date().getTime()
} as SessionSaveData; } as SessionSaveData;
localStorage.setItem('sessionData', btoa(JSON.stringify(sessionData))); console.log(JSON.stringify(sessionData));
console.debug('Session data saved'); if (!bypassLogin) {
Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}`, JSON.stringify(sessionData))
.then(response => response.text())
.then(error => {
if (error) {
console.error(error);
return resolve(false);
}
console.debug('Session data saved');
resolve(true);
});
} else {
localStorage.setItem('sessionData', btoa(JSON.stringify(sessionData)));
resolve(true); console.debug('Session data saved');
resolve(true);
}
}); });
}); });
} }
hasSession() {
return !!localStorage.getItem('sessionData');
}
loadSession(scene: BattleScene): Promise<boolean> { loadSession(scene: BattleScene): Promise<boolean> {
return new Promise(async (resolve, reject) => { return new Promise(async (resolve, reject) => {
if (!this.hasSession()) const handleSessionData = async (sessionDataStr: string) => {
return resolve(false); try {
const sessionData = this.parseSessionData(sessionDataStr);
try { console.debug(sessionData);
const sessionDataStr = atob(localStorage.getItem('sessionData'));
const sessionData = this.parseSessionData(sessionDataStr);
console.debug(sessionData); scene.seed = sessionData.seed || scene.game.config.seed[0];
scene.resetSeed();
scene.seed = sessionData.seed || scene.game.config.seed[0]; scene.gameMode = sessionData.gameMode || GameMode.CLASSIC;
scene.resetSeed();
scene.gameMode = sessionData.gameMode || GameMode.CLASSIC; const loadPokemonAssets: Promise<void>[] = [];
const loadPokemonAssets: Promise<void>[] = []; const party = scene.getParty();
party.splice(0, party.length);
const party = scene.getParty(); for (let p of sessionData.party) {
party.splice(0, party.length); const pokemon = p.toPokemon(scene) as PlayerPokemon;
pokemon.setVisible(false);
loadPokemonAssets.push(pokemon.loadAssets());
party.push(pokemon);
}
for (let p of sessionData.party) { Object.keys(scene.pokeballCounts).forEach((key: string) => {
const pokemon = p.toPokemon(scene) as PlayerPokemon; scene.pokeballCounts[key] = sessionData.pokeballCounts[key] || 0;
pokemon.setVisible(false); });
loadPokemonAssets.push(pokemon.loadAssets());
party.push(pokemon); scene.money = sessionData.money || 0;
scene.updateMoneyText();
const battleType = sessionData.battleType || 0;
const battle = scene.newBattle(sessionData.waveIndex, battleType, sessionData.trainer, battleType === BattleType.TRAINER ? trainerConfigs[sessionData.trainer.trainerType].isDouble : sessionData.enemyParty.length > 1);
scene.newArena(sessionData.arena.biome, true);
sessionData.enemyParty.forEach((enemyData, e) => {
const enemyPokemon = enemyData.toPokemon(scene, battleType) as EnemyPokemon;
battle.enemyParty[e] = enemyPokemon;
if (battleType === BattleType.WILD)
battle.seenEnemyPartyMemberIds.add(enemyPokemon.id);
loadPokemonAssets.push(enemyPokemon.loadAssets());
});
scene.arena.weather = sessionData.arena.weather;
// TODO
//scene.arena.tags = sessionData.arena.tags;
const modifiersModule = await import('../modifier/modifier');
for (let modifierData of sessionData.modifiers) {
const modifier = modifierData.toModifier(scene, modifiersModule[modifierData.className]);
if (modifier)
scene.addModifier(modifier, true);
}
scene.updateModifiers(true);
for (let enemyModifierData of sessionData.enemyModifiers) {
const modifier = enemyModifierData.toModifier(scene, modifiersModule[enemyModifierData.className]);
if (modifier)
scene.addEnemyModifier(modifier, true);
}
scene.updateModifiers(false);
Promise.all(loadPokemonAssets).then(() => resolve(true));
} catch (err) {
reject(err);
return;
} }
};
Object.keys(scene.pokeballCounts).forEach((key: string) => { if (!bypassLogin) {
scene.pokeballCounts[key] = sessionData.pokeballCounts[key] || 0; Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}`)
}); .then(response => response.text())
.then(async response => {
if (!response.length || response[0] !== '{') {
console.error(response);
return resolve(false);
}
scene.money = sessionData.money || 0; console.log(JSON.parse(response));
scene.updateMoneyText();
const battleType = sessionData.battleType || 0; await handleSessionData(response);
const battle = scene.newBattle(sessionData.waveIndex, battleType, sessionData.trainer, battleType === BattleType.TRAINER ? trainerConfigs[sessionData.trainer.trainerType].isDouble : sessionData.enemyParty.length > 1); });
} else
scene.newArena(sessionData.arena.biome, true); await handleSessionData(atob(localStorage.getItem('sessionData')));
sessionData.enemyParty.forEach((enemyData, e) => {
const enemyPokemon = enemyData.toPokemon(scene, battleType) as EnemyPokemon;
battle.enemyParty[e] = enemyPokemon;
if (battleType === BattleType.WILD)
battle.seenEnemyPartyMemberIds.add(enemyPokemon.id);
loadPokemonAssets.push(enemyPokemon.loadAssets());
});
scene.arena.weather = sessionData.arena.weather;
// TODO
//scene.arena.tags = sessionData.arena.tags;
const modifiersModule = await import('../modifier/modifier');
for (let modifierData of sessionData.modifiers) {
const modifier = modifierData.toModifier(scene, modifiersModule[modifierData.className]);
if (modifier)
scene.addModifier(modifier, true);
}
scene.updateModifiers(true);
for (let enemyModifierData of sessionData.enemyModifiers) {
const modifier = enemyModifierData.toModifier(scene, modifiersModule[enemyModifierData.className]);
if (modifier)
scene.addEnemyModifier(modifier, true);
}
scene.updateModifiers(false);
Promise.all(loadPokemonAssets).then(() => resolve(true));
} catch (err) {
reject(err);
return;
}
}); });
} }
@ -431,6 +486,8 @@ export class GameData {
if (k === 'party' || k === 'enemyParty' || k === 'enemyField') { if (k === 'party' || k === 'enemyParty' || k === 'enemyField') {
const ret: PokemonData[] = []; const ret: PokemonData[] = [];
if (v === null)
v = [];
for (let pd of v) for (let pd of v)
ret.push(new PokemonData(pd)); ret.push(new PokemonData(pd));
return ret; return ret;
@ -442,6 +499,8 @@ export class GameData {
if (k === 'modifiers' || k === 'enemyModifiers') { if (k === 'modifiers' || k === 'enemyModifiers') {
const player = k === 'modifiers'; const player = k === 'modifiers';
const ret: PersistentModifierData[] = []; const ret: PersistentModifierData[] = [];
if (v === null)
v = [];
for (let md of v) for (let md of v)
ret.push(new PersistentModifierData(md, player)); ret.push(new PersistentModifierData(md, player));
return ret; return ret;
@ -456,19 +515,33 @@ export class GameData {
public exportData(dataType: GameDataType): void { public exportData(dataType: GameDataType): void {
const dataKey: string = getDataTypeKey(dataType); const dataKey: string = getDataTypeKey(dataType);
let dataStr = atob(localStorage.getItem(dataKey)); const handleData = (dataStr: string) => {
switch (dataType) { switch (dataType) {
case GameDataType.SYSTEM: case GameDataType.SYSTEM:
dataStr = this.convertSystemDataStr(dataStr, true); dataStr = this.convertSystemDataStr(dataStr, true);
break; break;
} }
const encryptedData = AES.encrypt(dataStr, saveKey); const encryptedData = AES.encrypt(dataStr, saveKey);
const blob = new Blob([ encryptedData.toString() ], {type: 'text/json'}); const blob = new Blob([ encryptedData.toString() ], {type: 'text/json'});
const link = document.createElement('a'); const link = document.createElement('a');
link.href = window.URL.createObjectURL(blob); link.href = window.URL.createObjectURL(blob);
link.download = `${dataKey}.prsv`; link.download = `${dataKey}.prsv`;
link.click(); link.click();
link.remove(); link.remove();
};
if (!bypassLogin && dataType !== GameDataType.SETTINGS) {
Utils.apiFetch(`savedata/get?datatype=${dataType}`)
.then(response => response.text())
.then(response => {
if (!response.length || response[0] !== '{') {
console.error(response);
return;
}
handleData(response);
});
} else
handleData(atob(localStorage.getItem(dataKey)));
} }
public importData(dataType: GameDataType): void { public importData(dataType: GameDataType): void {
@ -523,12 +596,30 @@ export class GameData {
break; break;
} }
const displayError = (error: string) => this.scene.ui.showText(error, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
if (!valid) if (!valid)
return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500)); return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => { this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => { this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
localStorage.setItem(dataKey, btoa(dataStr)); if (!bypassLogin && dataType !== GameDataType.SETTINGS) {
window.location = window.location; updateUserInfo().then(success => {
if (!success)
return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
Utils.apiPost(`savedata/update?datatype=${dataType}`, dataStr)
.then(response => response.text())
.then(error => {
if (error) {
console.error(error);
return displayError(`An error occurred while updating ${dataName} data. Please contact the administrator.`);
}
window.location = window.location;
});
});
} else {
localStorage.setItem(dataKey, btoa(dataStr));
window.location = window.location;
}
}, () => { }, () => {
this.scene.ui.revertMode(); this.scene.ui.revertMode();
this.scene.ui.showText(null, 0); this.scene.ui.showText(null, 0);

View File

@ -1,11 +1,10 @@
import BattleScene, { Button } from "../battle-scene"; import BattleScene, { Button, bypassLogin } from "../battle-scene";
import { TextStyle, addTextObject } from "./text"; import { TextStyle, addTextObject } from "./text";
import { Mode } from "./ui"; import { Mode } from "./ui";
import * as Utils from "../utils"; import * as Utils from "../utils";
import { addWindow } from "./window"; import { addWindow } from "./window";
import MessageUiHandler from "./message-ui-handler"; import MessageUiHandler from "./message-ui-handler";
import { GameDataType } from "../system/game-data"; import { GameDataType } from "../system/game-data";
import { CheckLoadPhase, LoginPhase } from "../battle-phases";
export enum MenuOptions { export enum MenuOptions {
GAME_SETTINGS, GAME_SETTINGS,
@ -29,8 +28,16 @@ export default class MenuUiHandler extends MessageUiHandler {
private cursorObj: Phaser.GameObjects.Image; private cursorObj: Phaser.GameObjects.Image;
protected ignoredMenuOptions: MenuOptions[];
protected menuOptions: MenuOptions[];
constructor(scene: BattleScene, mode?: Mode) { constructor(scene: BattleScene, mode?: Mode) {
super(scene, mode); super(scene, mode);
this.ignoredMenuOptions = /*!bypassLogin */ false
? [ MenuOptions.IMPORT_SESSION, MenuOptions.IMPORT_DATA ]
: [];
this.menuOptions = Utils.getEnumKeys(MenuOptions).map(m => parseInt(MenuOptions[m]) as MenuOptions).filter(m => this.ignoredMenuOptions.indexOf(m) === -1);
} }
setup() { setup() {
@ -45,7 +52,7 @@ export default class MenuUiHandler extends MessageUiHandler {
this.menuContainer.add(this.menuBg); this.menuContainer.add(this.menuBg);
this.optionSelectText = addTextObject(this.scene, 0, 0, Utils.getEnumKeys(MenuOptions).map(o => Utils.toReadableString(o)).join('\n'), TextStyle.WINDOW, { maxLines: Utils.getEnumKeys(MenuOptions).length }); this.optionSelectText = addTextObject(this.scene, 0, 0, this.menuOptions.map(o => Utils.toReadableString(MenuOptions[o])).join('\n'), TextStyle.WINDOW, { maxLines: this.menuOptions.length });
this.optionSelectText.setPositionRelative(this.menuBg, 14, 6); this.optionSelectText.setPositionRelative(this.menuBg, 14, 6);
this.optionSelectText.setLineSpacing(12); this.optionSelectText.setLineSpacing(12);
this.menuContainer.add(this.optionSelectText); this.menuContainer.add(this.optionSelectText);
@ -96,7 +103,14 @@ export default class MenuUiHandler extends MessageUiHandler {
let error = false; let error = false;
if (button === Button.ACTION) { if (button === Button.ACTION) {
switch (this.cursor as MenuOptions) { let adjustedCursor = this.cursor;
for (let imo of this.ignoredMenuOptions) {
if (adjustedCursor >= imo)
adjustedCursor++;
else
break;
}
switch (adjustedCursor) {
case MenuOptions.GAME_SETTINGS: case MenuOptions.GAME_SETTINGS:
this.scene.ui.setOverlayMode(Mode.SETTINGS); this.scene.ui.setOverlayMode(Mode.SETTINGS);
success = true; success = true;
@ -164,7 +178,7 @@ export default class MenuUiHandler extends MessageUiHandler {
success = this.setCursor(this.cursor - 1); success = this.setCursor(this.cursor - 1);
break; break;
case Button.DOWN: case Button.DOWN:
if (this.cursor + 1 < Utils.getEnumKeys(MenuOptions).length) if (this.cursor + 1 < this.menuOptions.length)
success = this.setCursor(this.cursor + 1); success = this.setCursor(this.cursor + 1);
break; break;
} }