Fix multi-hit move implementation
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@@ -534,7 +534,7 @@ export class EnemyAttackStatusEffectChanceModifierType extends ModifierType {
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export class EnemyInstantReviveChanceModifierType extends ModifierType {
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constructor(name: string, chancePercent: integer, fullHeal: boolean, iconImage?: string) {
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super(name, `Adds a ${chancePercent}% chance of reviving with ${fullHeal ? '100' : '50'}% HP`, (type, _args) => new Modifiers.EnemyInstantReviveChanceModifier(type, fullHeal, chancePercent), iconImage, 'enemy_revive');
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super(name, `Adds a ${chancePercent}% chance of reviving with ${fullHeal ? 100 : 50}% HP`, (type, _args) => new Modifiers.EnemyInstantReviveChanceModifier(type, fullHeal, chancePercent), iconImage, 'enemy_revive');
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}
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}
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