Damage-related fixes and changes
Apply damage numbers to all damage and heal; fix some damage-related bugs
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@@ -905,8 +905,8 @@ export class PostWeatherLapseDamageAbAttr extends PostWeatherLapseAbAttr {
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if (pokemon.getHpRatio() < 1) {
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const scene = pokemon.scene;
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scene.queueMessage(getPokemonMessage(pokemon, ` is hurt\nby its ${pokemon.getAbility()}!`));
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scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), HitResult.OTHER));
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pokemon.damage(Math.ceil(pokemon.getMaxHp() / (16 / this.damageFactor)));
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const damage = pokemon.damage(Math.ceil(pokemon.getMaxHp() / (16 / this.damageFactor)));
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scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), damage, HitResult.OTHER));
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return true;
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}
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