Make trainer switch AI aware of arena traps
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@@ -488,6 +488,14 @@ export class Arena {
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: this.tags.find(t => t instanceof tagType && (side === ArenaTagSide.BOTH || t.side === ArenaTagSide.BOTH || t.side === side));
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}
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findTags(tagPredicate: (t: ArenaTag) => boolean): ArenaTag[] {
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return this.findTagsOnSide(tagPredicate, ArenaTagSide.BOTH);
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}
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findTagsOnSide(tagPredicate: (t: ArenaTag) => boolean, side: ArenaTagSide): ArenaTag[] {
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return this.tags.filter(t => tagPredicate && (side === ArenaTagSide.BOTH || t.side === ArenaTagSide.BOTH || t.side === side));
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}
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lapseTags(): void {
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this.tags.filter(t => !(t.lapse(this))).forEach(t => {
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t.onRemove(this);
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@@ -662,7 +670,7 @@ export class ArenaBase extends Phaser.GameObjects.Container {
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const hasProps = getBiomeHasProps(biome);
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const biomeKey = getBiomeKey(biome);
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const baseKey = `${biomeKey}_${this.player ? 'a' : 'b'}`;
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this.base.setTexture(baseKey);
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if (this.base.texture.frameTotal > 1) {
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