Fix - Gamepad support setting "lost focus" behaviour (#658)
* fix "lost focus behaviour" when disabling gamepad and thus repeating RIGHT key * added some comment * added full TSDoc, helped by chatGPT, refined every entry manually of course
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@@ -149,7 +149,9 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
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return false;
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break;
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case Setting.Gamepad_Support:
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scene.gamepadSupport = settingOptions[setting][value] !== 'Disabled';
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// if we change the value of the gamepad support, we call a method in the inputController to
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// activate or deactivate the controller listener
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scene.inputController.setGamepadSupport(settingOptions[setting][value] !== 'Disabled');
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break;
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case Setting.Swap_A_and_B:
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scene.abSwapped = settingOptions[setting][value] !== 'Disabled';
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