Update moves to use their latest Gen 9 properties
This includes the nerfing of all the recovery move's PP to 5, and slight adjustment of power to a few attacks. Also corrected Indeedee's type to be properly Psychic/Normal.pull/16/head
parent
9005e32883
commit
2351fde687
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@ -6173,7 +6173,7 @@ export const biomeTrainerPools: BiomeTrainerPools = {
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[ Biome.SNOWY_FOREST, BiomePoolTier.COMMON ]
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[ Biome.SNOWY_FOREST, BiomePoolTier.COMMON ]
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]
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]
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],
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],
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[ Species.INDEEDEE, Type.PSYCHIC, -1, [
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[ Species.INDEEDEE, Type.PSYCHIC, Type.NORMAL, [
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[ Biome.METROPOLIS, BiomePoolTier.UNCOMMON, [ TimeOfDay.DAWN, TimeOfDay.DAY ] ]
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[ Biome.METROPOLIS, BiomePoolTier.UNCOMMON, [ TimeOfDay.DAWN, TimeOfDay.DAY ] ]
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]
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]
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],
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],
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@ -2466,7 +2466,7 @@ export function initMoves() {
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.soundBased(),
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.soundBased(),
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new SelfStatusMove(Moves.DOUBLE_TEAM, "Double Team", Type.NORMAL, -1, 15, -1, "By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.", -1, 0, 1)
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new SelfStatusMove(Moves.DOUBLE_TEAM, "Double Team", Type.NORMAL, -1, 15, -1, "By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.", -1, 0, 1)
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.attr(StatChangeAttr, BattleStat.EVA, 1, true),
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.attr(StatChangeAttr, BattleStat.EVA, 1, true),
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new SelfStatusMove(Moves.RECOVER, "Recover", Type.NORMAL, -1, 10, -1, "Restoring its own cells, the user restores its own HP by half of its max HP.", -1, 0, 1)
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new SelfStatusMove(Moves.RECOVER, "Recover", Type.NORMAL, -1, 5, -1, "Restoring its own cells, the user restores its own HP by half of its max HP.", -1, 0, 1)
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.attr(HealAttr, 0.5),
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.attr(HealAttr, 0.5),
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new SelfStatusMove(Moves.HARDEN, "Harden", Type.NORMAL, -1, 30, -1, "The user stiffens all the muscles in its body to raise its Defense stat.", -1, 0, 1)
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new SelfStatusMove(Moves.HARDEN, "Harden", Type.NORMAL, -1, 30, -1, "The user stiffens all the muscles in its body to raise its Defense stat.", -1, 0, 1)
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.attr(StatChangeAttr, BattleStat.DEF, 1, true),
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.attr(StatChangeAttr, BattleStat.DEF, 1, true),
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@ -2536,7 +2536,7 @@ export function initMoves() {
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.attr(StatChangeAttr, BattleStat.SPDEF, 2, true),
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.attr(StatChangeAttr, BattleStat.SPDEF, 2, true),
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new StatusMove(Moves.KINESIS, "Kinesis", Type.PSYCHIC, 80, 15, -1, "The user distracts the target by bending a spoon. This lowers the target's accuracy.", -1, 0, 1)
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new StatusMove(Moves.KINESIS, "Kinesis", Type.PSYCHIC, 80, 15, -1, "The user distracts the target by bending a spoon. This lowers the target's accuracy.", -1, 0, 1)
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.attr(StatChangeAttr, BattleStat.ACC, -1),
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.attr(StatChangeAttr, BattleStat.ACC, -1),
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new SelfStatusMove(Moves.SOFT_BOILED, "Soft-Boiled", Type.NORMAL, -1, 10, -1, "The user restores its own HP by up to half of its max HP.", -1, 0, 1)
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new SelfStatusMove(Moves.SOFT_BOILED, "Soft-Boiled", Type.NORMAL, -1, 5, -1, "The user restores its own HP by up to half of its max HP.", -1, 0, 1)
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.attr(HealAttr, 0.5),
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.attr(HealAttr, 0.5),
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new AttackMove(Moves.HIGH_JUMP_KICK, "High Jump Kick", Type.FIGHTING, MoveCategory.PHYSICAL, 130, 90, 10, -1, "The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.", -1, 0, 1)
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new AttackMove(Moves.HIGH_JUMP_KICK, "High Jump Kick", Type.FIGHTING, MoveCategory.PHYSICAL, 130, 90, 10, -1, "The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.", -1, 0, 1)
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.attr(MissEffectAttr, (user: Pokemon, move: Move) => { user.damage(Math.floor(user.getMaxHp() / 2)); return true; })
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.attr(MissEffectAttr, (user: Pokemon, move: Move) => { user.damage(Math.floor(user.getMaxHp() / 2)); return true; })
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@ -2594,7 +2594,7 @@ export function initMoves() {
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new AttackMove(Moves.BONEMERANG, "Bonemerang", Type.GROUND, MoveCategory.PHYSICAL, 50, 90, 10, -1, "The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.", -1, 0, 1)
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new AttackMove(Moves.BONEMERANG, "Bonemerang", Type.GROUND, MoveCategory.PHYSICAL, 50, 90, 10, -1, "The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.", -1, 0, 1)
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.attr(MultiHitAttr, MultiHitType._2)
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.attr(MultiHitAttr, MultiHitType._2)
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.makesContact(false),
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.makesContact(false),
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new SelfStatusMove(Moves.REST, "Rest", Type.PSYCHIC, -1, 10, 85, "The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.", -1, 0, 1)
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new SelfStatusMove(Moves.REST, "Rest", Type.PSYCHIC, -1, 5, 85, "The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.", -1, 0, 1)
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.attr(StatusEffectAttr, StatusEffect.SLEEP, true, 3, true)
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.attr(StatusEffectAttr, StatusEffect.SLEEP, true, 3, true)
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.attr(HealAttr, 1, true)
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.attr(HealAttr, 1, true)
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.condition((user, target, move) => user.status?.effect !== StatusEffect.SLEEP),
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.condition((user, target, move) => user.status?.effect !== StatusEffect.SLEEP),
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@ -2733,7 +2733,7 @@ export function initMoves() {
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new StatusMove(Moves.SWAGGER, "Swagger", Type.NORMAL, 85, 15, -1, "The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.", -1, 0, 2)
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new StatusMove(Moves.SWAGGER, "Swagger", Type.NORMAL, 85, 15, -1, "The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.", -1, 0, 2)
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.attr(StatChangeAttr, BattleStat.ATK, 2)
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.attr(StatChangeAttr, BattleStat.ATK, 2)
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.attr(ConfuseAttr),
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.attr(ConfuseAttr),
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new SelfStatusMove(Moves.MILK_DRINK, "Milk Drink", Type.NORMAL, -1, 10, -1, "The user restores its own HP by up to half of its max HP.", -1, 0, 2)
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new SelfStatusMove(Moves.MILK_DRINK, "Milk Drink", Type.NORMAL, -1, 5, -1, "The user restores its own HP by up to half of its max HP.", -1, 0, 2)
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.attr(HealAttr, 0.5),
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.attr(HealAttr, 0.5),
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new AttackMove(Moves.SPARK, "Spark", Type.ELECTRIC, MoveCategory.PHYSICAL, 65, 100, 20, -1, "The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.", 30, 0, 2)
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new AttackMove(Moves.SPARK, "Spark", Type.ELECTRIC, MoveCategory.PHYSICAL, 65, 100, 20, -1, "The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.", 30, 0, 2)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
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@ -2920,9 +2920,9 @@ export function initMoves() {
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.attr(CopyBiomeTypeAttr),
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.attr(CopyBiomeTypeAttr),
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new SelfStatusMove(Moves.TAIL_GLOW, "Tail Glow", Type.BUG, -1, 20, -1, "The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.", -1, 0, 3)
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new SelfStatusMove(Moves.TAIL_GLOW, "Tail Glow", Type.BUG, -1, 20, -1, "The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.", -1, 0, 3)
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.attr(StatChangeAttr, BattleStat.SPATK, 3, true),
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.attr(StatChangeAttr, BattleStat.SPATK, 3, true),
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new AttackMove(Moves.LUSTER_PURGE, "Luster Purge", Type.PSYCHIC, MoveCategory.SPECIAL, 70, 100, 5, -1, "The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.", 50, 0, 3)
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new AttackMove(Moves.LUSTER_PURGE, "Luster Purge", Type.PSYCHIC, MoveCategory.SPECIAL, 95, 100, 5, -1, "The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.", 50, 0, 3)
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.attr(StatChangeAttr, BattleStat.SPDEF, -1),
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.attr(StatChangeAttr, BattleStat.SPDEF, -1),
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new AttackMove(Moves.MIST_BALL, "Mist Ball", Type.PSYCHIC, MoveCategory.SPECIAL, 70, 100, 5, -1, "A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.", 50, 0, 3)
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new AttackMove(Moves.MIST_BALL, "Mist Ball", Type.PSYCHIC, MoveCategory.SPECIAL, 95, 100, 5, -1, "A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.", 50, 0, 3)
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.attr(StatChangeAttr, BattleStat.SPATK, -1)
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.attr(StatChangeAttr, BattleStat.SPATK, -1)
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.ballBombMove(),
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.ballBombMove(),
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new StatusMove(Moves.FEATHER_DANCE, "Feather Dance", Type.FLYING, 100, 15, -1, "The user covers the target's body with a mass of down that harshly lowers its Attack stat.", -1, 0, 3)
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new StatusMove(Moves.FEATHER_DANCE, "Feather Dance", Type.FLYING, 100, 15, -1, "The user covers the target's body with a mass of down that harshly lowers its Attack stat.", -1, 0, 3)
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@ -2943,7 +2943,7 @@ export function initMoves() {
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.ballBombMove(),
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.ballBombMove(),
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new AttackMove(Moves.NEEDLE_ARM, "Needle Arm", Type.GRASS, MoveCategory.PHYSICAL, 60, 100, 15, -1, "The user attacks by wildly swinging its thorny arms. This may also make the target flinch.", 30, 0, 3)
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new AttackMove(Moves.NEEDLE_ARM, "Needle Arm", Type.GRASS, MoveCategory.PHYSICAL, 60, 100, 15, -1, "The user attacks by wildly swinging its thorny arms. This may also make the target flinch.", 30, 0, 3)
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.attr(FlinchAttr),
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.attr(FlinchAttr),
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new SelfStatusMove(Moves.SLACK_OFF, "Slack Off", Type.NORMAL, -1, 10, -1, "The user slacks off, restoring its own HP by up to half of its max HP.", -1, 0, 3)
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new SelfStatusMove(Moves.SLACK_OFF, "Slack Off", Type.NORMAL, -1, 5, -1, "The user slacks off, restoring its own HP by up to half of its max HP.", -1, 0, 3)
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.attr(HealAttr, 0.5),
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.attr(HealAttr, 0.5),
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new AttackMove(Moves.HYPER_VOICE, "Hyper Voice", Type.NORMAL, MoveCategory.SPECIAL, 90, 100, 10, 117, "The user lets loose a horribly echoing shout with the power to inflict damage.", -1, 0, 3)
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new AttackMove(Moves.HYPER_VOICE, "Hyper Voice", Type.NORMAL, MoveCategory.SPECIAL, 90, 100, 10, 117, "The user lets loose a horribly echoing shout with the power to inflict damage.", -1, 0, 3)
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.soundBased()
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.soundBased()
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@ -3075,7 +3075,7 @@ export function initMoves() {
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.attr(DelayedAttackAttr, ArenaTagType.DOOM_DESIRE, ChargeAnim.DOOM_DESIRE_CHARGING, 'chose\nDOOM DESIRE as its destiny!'),
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.attr(DelayedAttackAttr, ArenaTagType.DOOM_DESIRE, ChargeAnim.DOOM_DESIRE_CHARGING, 'chose\nDOOM DESIRE as its destiny!'),
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new AttackMove(Moves.PSYCHO_BOOST, "Psycho Boost", Type.PSYCHIC, MoveCategory.SPECIAL, 140, 90, 5, -1, "The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.", 100, 0, 3)
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new AttackMove(Moves.PSYCHO_BOOST, "Psycho Boost", Type.PSYCHIC, MoveCategory.SPECIAL, 140, 90, 5, -1, "The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.", 100, 0, 3)
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.attr(StatChangeAttr, BattleStat.SPATK, -2, true),
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.attr(StatChangeAttr, BattleStat.SPATK, -2, true),
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new SelfStatusMove(Moves.ROOST, "Roost", Type.FLYING, -1, 10, -1, "The user lands and rests its body. This move restores the user's HP by up to half of its max HP.", -1, 0, 4)
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new SelfStatusMove(Moves.ROOST, "Roost", Type.FLYING, -1, 5, -1, "The user lands and rests its body. This move restores the user's HP by up to half of its max HP.", -1, 0, 4)
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.attr(HealAttr, 0.5)
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.attr(HealAttr, 0.5)
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.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, true, false, 1),
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.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, true, false, 1),
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new StatusMove(Moves.GRAVITY, "Gravity", Type.PSYCHIC, -1, 5, -1, "This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.", -1, 0, 4)
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new StatusMove(Moves.GRAVITY, "Gravity", Type.PSYCHIC, -1, 5, -1, "This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.", -1, 0, 4)
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@ -3704,7 +3704,7 @@ export function initMoves() {
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new AttackMove(Moves.TWINKLE_TACKLE__SPECIAL, "Twinkle Tackle (N)", Type.FAIRY, MoveCategory.SPECIAL, -1, -1, 1, -1, "Dummy Data", -1, 0, 7),
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new AttackMove(Moves.TWINKLE_TACKLE__SPECIAL, "Twinkle Tackle (N)", Type.FAIRY, MoveCategory.SPECIAL, -1, -1, 1, -1, "Dummy Data", -1, 0, 7),
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new AttackMove(Moves.CATASTROPIKA, "Catastropika (N)", Type.ELECTRIC, MoveCategory.PHYSICAL, 210, -1, 1, -1, "The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.", -1, 0, 7),
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new AttackMove(Moves.CATASTROPIKA, "Catastropika (N)", Type.ELECTRIC, MoveCategory.PHYSICAL, 210, -1, 1, -1, "The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.", -1, 0, 7),
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/* End Unused */
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/* End Unused */
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new SelfStatusMove(Moves.SHORE_UP, "Shore Up", Type.GROUND, -1, 10, -1, "The user regains up to half of its max HP. It restores more HP in a sandstorm.", -1, 0, 7)
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new SelfStatusMove(Moves.SHORE_UP, "Shore Up", Type.GROUND, -1, 5, -1, "The user regains up to half of its max HP. It restores more HP in a sandstorm.", -1, 0, 7)
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.attr(SandHealAttr),
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.attr(SandHealAttr),
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new AttackMove(Moves.FIRST_IMPRESSION, "First Impression", Type.BUG, MoveCategory.PHYSICAL, 90, 100, 10, -1, "Although this move has great power, it only works the first turn each time the user enters battle.", -1, 2, 7)
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new AttackMove(Moves.FIRST_IMPRESSION, "First Impression", Type.BUG, MoveCategory.PHYSICAL, 90, 100, 10, -1, "Although this move has great power, it only works the first turn each time the user enters battle.", -1, 2, 7)
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.condition(new FirstMoveCondition()),
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.condition(new FirstMoveCondition()),
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@ -4009,7 +4009,7 @@ export function initMoves() {
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new StatusMove(Moves.JUNGLE_HEALING, "Jungle Healing (P)", Type.GRASS, -1, 10, -1, "The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle.", -1, 0, 8)
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new StatusMove(Moves.JUNGLE_HEALING, "Jungle Healing (P)", Type.GRASS, -1, 10, -1, "The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle.", -1, 0, 8)
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.attr(HealAttr, 0.25)
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.attr(HealAttr, 0.25)
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.target(MoveTarget.USER_AND_ALLIES),
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.target(MoveTarget.USER_AND_ALLIES),
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new AttackMove(Moves.WICKED_BLOW, "Wicked Blow", Type.DARK, MoveCategory.PHYSICAL, 80, 100, 5, -1, "The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.", -1, 0, 8)
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new AttackMove(Moves.WICKED_BLOW, "Wicked Blow", Type.DARK, MoveCategory.PHYSICAL, 75, 100, 5, -1, "The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.", -1, 0, 8)
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.attr(CritOnlyAttr)
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.attr(CritOnlyAttr)
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.punchingMove(),
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.punchingMove(),
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new AttackMove(Moves.SURGING_STRIKES, "Surging Strikes", Type.WATER, MoveCategory.PHYSICAL, 25, 100, 5, -1, "The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit.", -1, 0, 8)
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new AttackMove(Moves.SURGING_STRIKES, "Surging Strikes", Type.WATER, MoveCategory.PHYSICAL, 25, 100, 5, -1, "The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit.", -1, 0, 8)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new AttackMove(Moves.THUNDEROUS_KICK, "Thunderous Kick", Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 10, -1, "The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.", 100, 0, 8)
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new AttackMove(Moves.THUNDEROUS_KICK, "Thunderous Kick", Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 10, -1, "The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.", 100, 0, 8)
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.attr(StatChangeAttr, BattleStat.DEF, -1),
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.attr(StatChangeAttr, BattleStat.DEF, -1),
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new AttackMove(Moves.GLACIAL_LANCE, "Glacial Lance", Type.ICE, MoveCategory.PHYSICAL, 130, 100, 5, -1, "The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.", -1, 0, 8)
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new AttackMove(Moves.GLACIAL_LANCE, "Glacial Lance", Type.ICE, MoveCategory.PHYSICAL, 120, 100, 5, -1, "The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.", -1, 0, 8)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new AttackMove(Moves.ASTRAL_BARRAGE, "Astral Barrage", Type.GHOST, MoveCategory.SPECIAL, 120, 100, 5, -1, "The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.", -1, 0, 8)
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new AttackMove(Moves.ASTRAL_BARRAGE, "Astral Barrage", Type.GHOST, MoveCategory.SPECIAL, 120, 100, 5, -1, "The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.", -1, 0, 8)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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@ -1993,9 +1993,9 @@ export function initSpecies() {
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new PokemonForm("Ice Face", "", Type.ICE, null, 1.4, 89, Abilities.ICE_FACE, Abilities.NONE, Abilities.NONE, 470, 75, 80, 110, 65, 90, 50, 60, 50, 165),
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new PokemonForm("Ice Face", "", Type.ICE, null, 1.4, 89, Abilities.ICE_FACE, Abilities.NONE, Abilities.NONE, 470, 75, 80, 110, 65, 90, 50, 60, 50, 165),
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new PokemonForm("No Ice", "no-ice", Type.ICE, null, 1.4, 89, Abilities.ICE_FACE, Abilities.NONE, Abilities.NONE, 470, 75, 80, 70, 65, 50, 130, 60, 50, 165),
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new PokemonForm("No Ice", "no-ice", Type.ICE, null, 1.4, 89, Abilities.ICE_FACE, Abilities.NONE, Abilities.NONE, 470, 75, 80, 70, 65, 50, 130, 60, 50, 165),
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),
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),
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new PokemonSpecies(Species.INDEEDEE, "Indeedee", 8, false, false, false, "Emotion Pokémon", Type.PSYCHIC, null, 0.9, 28, Abilities.INNER_FOCUS, Abilities.SYNCHRONIZE, Abilities.PSYCHIC_SURGE, 475, 60, 65, 55, 105, 95, 95, 30, 140, 166, GrowthRate.FAST, 50, false, false,
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new PokemonSpecies(Species.INDEEDEE, "Indeedee", 8, false, false, false, "Emotion Pokémon", Type.PSYCHIC, Type.NORMAL, 0.9, 28, Abilities.INNER_FOCUS, Abilities.SYNCHRONIZE, Abilities.PSYCHIC_SURGE, 475, 60, 65, 55, 105, 95, 95, 30, 140, 166, GrowthRate.FAST, 50, false, false,
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new PokemonForm("Male", "male", Type.PSYCHIC, null, 0.9, 28, Abilities.INNER_FOCUS, Abilities.SYNCHRONIZE, Abilities.PSYCHIC_SURGE, 475, 60, 65, 55, 105, 95, 95, 30, 140, 166, false, ""),
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new PokemonForm("Male", "male", Type.PSYCHIC, Type.NORMAL, 0.9, 28, Abilities.INNER_FOCUS, Abilities.SYNCHRONIZE, Abilities.PSYCHIC_SURGE, 475, 60, 65, 55, 105, 95, 95, 30, 140, 166, false, ""),
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new PokemonForm("Female", "female", Type.PSYCHIC, null, 0.9, 28, Abilities.OWN_TEMPO, Abilities.SYNCHRONIZE, Abilities.PSYCHIC_SURGE, 475, 70, 55, 65, 95, 105, 85, 30, 140, 166),
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new PokemonForm("Female", "female", Type.PSYCHIC, Type.NORMAL, 0.9, 28, Abilities.OWN_TEMPO, Abilities.SYNCHRONIZE, Abilities.PSYCHIC_SURGE, 475, 70, 55, 65, 95, 105, 85, 30, 140, 166),
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),
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),
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new PokemonSpecies(Species.MORPEKO, "Morpeko", 8, false, false, false, "Two-Sided Pokémon", Type.ELECTRIC, Type.DARK, 0.3, 3, Abilities.HUNGER_SWITCH, Abilities.NONE, Abilities.NONE, 436, 58, 95, 58, 70, 58, 97, 180, 50, 153, GrowthRate.MEDIUM_FAST, 50, false, false,
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new PokemonSpecies(Species.MORPEKO, "Morpeko", 8, false, false, false, "Two-Sided Pokémon", Type.ELECTRIC, Type.DARK, 0.3, 3, Abilities.HUNGER_SWITCH, Abilities.NONE, Abilities.NONE, 436, 58, 95, 58, 70, 58, 97, 180, 50, 153, GrowthRate.MEDIUM_FAST, 50, false, false,
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new PokemonForm("Full Belly Mode", "full-belly", Type.ELECTRIC, Type.DARK, 0.3, 3, Abilities.HUNGER_SWITCH, Abilities.NONE, Abilities.NONE, 436, 58, 95, 58, 70, 58, 97, 180, 50, 153, false, ""),
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new PokemonForm("Full Belly Mode", "full-belly", Type.ELECTRIC, Type.DARK, 0.3, 3, Abilities.HUNGER_SWITCH, Abilities.NONE, Abilities.NONE, 436, 58, 95, 58, 70, 58, 97, 180, 50, 153, false, ""),
|
||||||
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Reference in New Issue