Update Vite and add sound for item rewards
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c0e1c3bde7
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-418
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@@ -383,10 +383,10 @@ export default class SummaryUiHandler extends UiHandler {
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this.moveCursorObj.setVisible(true);
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this.moveCursorBlinkTimer = this.scene.time.addEvent({
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loop: true,
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delay: new Utils.FixedInt(600) as unknown as integer,
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delay: Utils.fixedInt(600),
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callback: () => {
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this.moveCursorObj.setVisible(false);
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this.scene.time.delayedCall(new Utils.FixedInt(100) as unknown as integer, () => {
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this.scene.time.delayedCall(Utils.fixedInt(100), () => {
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if (!this.moveCursorObj)
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return;
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this.moveCursorObj.setVisible(true);
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@@ -92,7 +92,7 @@ export default class TargetSelectUiHandler extends UiHandler {
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targets: [ target ],
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alpha: 0,
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loop: -1,
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duration: new Utils.FixedInt(250) as unknown as integer,
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duration: Utils.fixedInt(250),
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ease: 'Sine.easeIn',
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yoyo: true,
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onUpdate: t => {
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