reduced priority bonus to 0.01
parent
53aff71f52
commit
2774251e6d
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@ -3075,7 +3075,7 @@ export function initAbilities() {
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.attr(NoTransformAbilityAbAttr)
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.attr(NoFusionAbilityAbAttr),
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new Ability(Abilities.QUICK_DRAW, "Quick Draw", "Enables the Pokémon to move first occasionally.", 8)
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.attr(IncrementMovePriorityAbAttr, (pokemon, move) => move.category !== MoveCategory.STATUS && Math.random() <= 1/3, 0.5),
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.attr(IncrementMovePriorityAbAttr, (pokemon, move) => move.category !== MoveCategory.STATUS && Math.random() <= 1/3, 0.01),
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new Ability(Abilities.UNSEEN_FIST, "Unseen Fist (N)", "If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.", 8),
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new Ability(Abilities.CURIOUS_MEDICINE, "Curious Medicine (N)", "When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.", 8),
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new Ability(Abilities.TRANSISTOR, "Transistor", "Powers up Electric-type moves.", 8)
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