Expanding Force Hotfix

Fixes a bug where Expanding Force would not act as a multi-target move in the MoveEffectPhase while in psychic terrain
pull/459/head
nrawicz 2024-05-04 14:18:25 -04:00
parent 37cab3309c
commit 2874038f9f
1 changed files with 2 additions and 2 deletions

View File

@ -2,7 +2,7 @@ import BattleScene, { bypassLogin, startingWave } from "./battle-scene";
import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon"; import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
import * as Utils from './utils'; import * as Utils from './utils';
import { Moves } from "./data/enums/moves"; import { Moves } from "./data/enums/moves";
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, FixedDamageAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr } from "./data/move"; import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, FixedDamageAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr } from "./data/move";
import { Mode } from './ui/ui'; import { Mode } from './ui/ui';
import { Command } from "./ui/command-ui-handler"; import { Command } from "./ui/command-ui-handler";
import { Stat } from "./data/pokemon-stat"; import { Stat } from "./data/pokemon-stat";
@ -2400,7 +2400,7 @@ export class MoveEffectPhase extends PokemonPhase {
const targetHitChecks = Object.fromEntries(targets.map(p => [ p.getBattlerIndex(), this.hitCheck(p) ])); const targetHitChecks = Object.fromEntries(targets.map(p => [ p.getBattlerIndex(), this.hitCheck(p) ]));
const activeTargets = targets.map(t => t.isActive(true)); const activeTargets = targets.map(t => t.isActive(true));
if (!activeTargets.length || (!this.move.getMove().isMultiTarget() && !targetHitChecks[this.targets[0]])) { if (!activeTargets.length || (!this.move.getMove().getAttrs(VariableTargetAttr).length && !this.move.getMove().isMultiTarget() && !targetHitChecks[this.targets[0]])) {
user.turnData.hitCount = 1; user.turnData.hitCount = 1;
user.turnData.hitsLeft = 1; user.turnData.hitsLeft = 1;
if (activeTargets.length) { if (activeTargets.length) {