Add switch out preventing to traps

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Flashfyre committed 2023-04-22 22:14:53 -04:00
1 parent f13302e28f
commit 2ac0a3645f
10 files changed
+190 -122

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@@ -619,7 +619,7 @@ export abstract class BattleAnim {
const setSpritePriority = (priority: integer) => {
switch (priority) {
case 0:
scene.field.moveBelow(moveSprite, scene.getEnemyPokemon());
scene.field.moveBelow(moveSprite, scene.getEnemyPokemon() || scene.getPlayerPokemon());
break;
case 1:
scene.field.moveTo(moveSprite, scene.field.getAll().length - 1);