Add switch out preventing to traps
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@@ -619,7 +619,7 @@ export abstract class BattleAnim {
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const setSpritePriority = (priority: integer) => {
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switch (priority) {
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case 0:
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scene.field.moveBelow(moveSprite, scene.getEnemyPokemon());
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scene.field.moveBelow(moveSprite, scene.getEnemyPokemon() || scene.getPlayerPokemon());
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break;
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case 1:
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scene.field.moveTo(moveSprite, scene.field.getAll().length - 1);
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