Fix softlock with switch out moves used on player
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@@ -2096,7 +2096,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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return resolve(false);
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const switchOutTarget = this.user ? user : target;
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if (switchOutTarget instanceof PlayerPokemon) {
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(switchOutTarget as PlayerPokemon).switchOut(this.batonPass).then(() => resolve(true));
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(switchOutTarget as PlayerPokemon).switchOut(this.batonPass, true).then(() => resolve(true));
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return;
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} else if (user.scene.currentBattle.battleType) {
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switchOutTarget.resetTurnData();
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