First draft of usable G-Max forms (#14)
* First draft of usable G-Max forms They are not fully usable yet, and still needs more work to reach that point. * Fix Gigantamax on Pokémon with forms Co-Authored-By: Samuel H <3542488+Flashfyre@users.noreply.github.com> --------- Co-authored-by: Samuel H <3542488+Flashfyre@users.noreply.github.com>
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@@ -237,10 +237,8 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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updateInfo(pokemon: Pokemon, instant?: boolean): Promise<void> {
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return new Promise(resolve => {
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if (!this.scene) {
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resolve();
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return;
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}
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if (!this.scene)
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return resolve();
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if (this.lastName !== pokemon.name) {
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this.updateNameText(pokemon);
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@@ -306,10 +304,9 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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this.lastLevelCapped = isLevelCapped;
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}
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if (this.lastHp !== pokemon.hp || this.lastMaxHp !== pokemon.getMaxHp()) {
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updatePokemonHp();
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return;
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} else if (!this.player && this.lastLevel !== pokemon.level) {
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if (this.lastHp !== pokemon.hp || this.lastMaxHp !== pokemon.getMaxHp())
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return updatePokemonHp();
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else if (!this.player && this.lastLevel !== pokemon.level) {
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this.setLevel(pokemon.level);
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this.lastLevel = pokemon.level;
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}
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