Fix variable move accuracy not working with guaranteed hits
parent
7cd45b30eb
commit
2ec0c32487
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@ -1366,11 +1366,11 @@ class MoveEffectPhase extends PokemonPhase {
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const moveAccuracy = new Utils.NumberHolder(this.move.getMove().accuracy);
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const moveAccuracy = new Utils.NumberHolder(this.move.getMove().accuracy);
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applyMoveAttrs(VariableAccuracyAttr, this.getUserPokemon(), target, this.move.getMove(), moveAccuracy);
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if (moveAccuracy.value === -1)
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if (moveAccuracy.value === -1)
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return true;
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return true;
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applyMoveAttrs(VariableAccuracyAttr, this.getUserPokemon(), target, this.move.getMove(), moveAccuracy);
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if (!this.move.getMove().getAttrs(OneHitKOAttr).length && this.scene.arena.getTag(ArenaTagType.GRAVITY))
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if (!this.move.getMove().getAttrs(OneHitKOAttr).length && this.scene.arena.getTag(ArenaTagType.GRAVITY))
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moveAccuracy.value = Math.floor(moveAccuracy.value * 1.67);
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moveAccuracy.value = Math.floor(moveAccuracy.value * 1.67);
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