background resizing

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Matthew authored and Samuel H committed 2024-03-31 21:16:41 -04:00
1 parent 70d61700d0
commit 2f1536485d
33 files changed
+4 -4

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+4 -4
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@@ -130,8 +130,8 @@ export default class BattleScene extends Phaser.Scene {
public pbTrayEnemy: PokeballTray;
public abilityBar: AbilityBar;
public partyExpBar: PartyExpBar;
public arenaBg: Phaser.GameObjects.NineSlice;
public arenaBgTransition: Phaser.GameObjects.NineSlice;
public arenaBg: Phaser.GameObjects.Sprite;
public arenaBgTransition: Phaser.GameObjects.Sprite;
public arenaPlayer: ArenaBase;
public arenaPlayerTransition: ArenaBase;
public arenaEnemy: ArenaBase;
@@ -506,8 +506,8 @@ export default class BattleScene extends Phaser.Scene {
}
launchBattle() {
this.arenaBg = this.add.nineslice(0, 0, 'plains_bg', null, 320, 180, 0, 0, 132, 0);
this.arenaBgTransition = this.add.nineslice(0, 0, 'plains_bg', null, 320, 180, 0, 0, 132, 0);
this.arenaBg = this.add.sprite(0, 0, 'plains_bg');
this.arenaBgTransition = this.add.sprite(0, 0, 'plains_bg');
[ this.arenaBgTransition, this.arenaBg ].forEach(a => {
a.setPipeline(this.fieldSpritePipeline);