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Flashfyre committed 2023-03-28 14:54:52 -04:00
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import BattleScene from "../battle-scene";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
export default abstract class AwaitableUiHandler extends UiHandler {
protected awaitingActionInput: boolean;
protected onActionInput: Function;
constructor(scene: BattleScene, mode: Mode) {
super(scene, mode);
}
}
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import BattleScene from "../battle-scene";
import { addTextObject, TextStyle } from "../text";
import UI, { Mode } from "./ui";
import * as Utils from "../utils";
import MessageUiHandler from "./message-ui-handler";
import { getStatName, Stat } from "../pokemon-stat";
export default class BattleMessageUiHandler extends MessageUiHandler {
private levelUpStatsContainer: Phaser.GameObjects.Container;
private levelUpStatsIncrContent: Phaser.GameObjects.Text;
private levelUpStatsValuesContent: Phaser.GameObjects.Text;
public bg: Phaser.GameObjects.Image;
constructor(scene: BattleScene) {
super(scene, Mode.MESSAGE);
}
setup() {
const ui = this.getUi();
this.textTimer = null;
this.textCallbackTimer = null;
const bg = this.scene.add.image(0, 0, 'bg');
bg.setOrigin(0, 1);
ui.add(bg);
this.bg = bg;
const messageContainer = this.scene.add.container(12, -39);
ui.add(messageContainer);
const message = addTextObject(this.scene, 0, 0, '', TextStyle.MESSAGE, {
maxLines: 2,
wordWrap: {
width: 1780
}
});
messageContainer.add(message);
this.message = message;
const prompt = this.scene.add.sprite(0, 0, 'prompt');
prompt.setVisible(false);
prompt.setOrigin(0, 0);
messageContainer.add(prompt);
this.prompt = prompt;
const levelUpStatsContainer = this.scene.add.container(0, 0);
levelUpStatsContainer.setVisible(false);
ui.add(levelUpStatsContainer);
this.levelUpStatsContainer = levelUpStatsContainer;
const levelUpStatsBg = this.scene.add.image((this.scene.game.canvas.width / 6), -100, 'level_up_stats');
levelUpStatsBg.setOrigin(1, 0);
levelUpStatsContainer.add(levelUpStatsBg);
const levelUpStatsLabelsContent = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 111, -94, '', TextStyle.WINDOW, { maxLines: 6 });
let levelUpStatsLabelText = '';
const stats = Utils.getEnumValues(Stat);
for (let s of stats)
levelUpStatsLabelText += `${getStatName(s)}\n`;
levelUpStatsLabelsContent.text = levelUpStatsLabelText;
levelUpStatsContainer.add(levelUpStatsLabelsContent);
const levelUpStatsIncrContent = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 50, -94, '+\n+\n+\n+\n+\n+', TextStyle.WINDOW, { maxLines: 6 });
levelUpStatsContainer.add(levelUpStatsIncrContent);
this.levelUpStatsIncrContent = levelUpStatsIncrContent;
const levelUpStatsValuesContent = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 7, -94, '', TextStyle.WINDOW, { maxLines: 6 });
levelUpStatsValuesContent.setOrigin(1, 0);
levelUpStatsContainer.add(levelUpStatsValuesContent);
this.levelUpStatsValuesContent = levelUpStatsValuesContent;
}
show(args: any[]) {
super.show(args);
this.bg.setTexture('bg');
this.message.setWordWrapWidth(1780);
}
processInput(keyCode: integer) {
const ui = this.getUi();
const keyCodes = Phaser.Input.Keyboard.KeyCodes;
if (this.awaitingActionInput) {
if (keyCode === keyCodes.X || keyCode === keyCodes.Z) {
if (this.onActionInput) {
ui.playSelect();
const originalOnActionInput = this.onActionInput;
this.onActionInput = null;
originalOnActionInput();
}
}
}
}
clear() {
super.clear();
}
promptLevelUpStats(prevStats: integer[], showTotals: boolean, callback?: Function) {
const newStats = (this.scene as BattleScene).getPlayerPokemon().stats;
let levelUpStatsValuesText = '';
const stats = Utils.getEnumValues(Stat);
for (let s of stats)
levelUpStatsValuesText += `${showTotals ? newStats[s] : newStats[s] - prevStats[s]}\n`;
this.levelUpStatsValuesContent.text = levelUpStatsValuesText;
this.levelUpStatsIncrContent.setVisible(!showTotals);
this.levelUpStatsContainer.setVisible(true);
this.awaitingActionInput = true;
this.onActionInput = () => {
if (!showTotals)
this.promptLevelUpStats(null, true, callback);
else {
this.levelUpStatsContainer.setVisible(false);
if (callback)
callback();
}
};
}
}
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import { CommandPhase } from "../battle-phase";
import BattleScene from "../battle-scene";
import { addTextObject, TextStyle } from "../text";
import { toPokemonUpperCase } from "../utils";
import UI, { Mode } from "./ui";
import UiHandler from "./uiHandler";
export enum Command {
FIGHT = 0,
BALL,
POKEMON,
RUN
};
export default class CommandUiHandler extends UiHandler {
private commandsContainer: Phaser.GameObjects.Container;
private cursorObj: Phaser.GameObjects.Image;
constructor(scene: BattleScene) {
super(scene, Mode.COMMAND);
}
setup() {
const ui = this.getUi();
const commands = [ 'Fight', 'Ball', 'Pokémon', 'Run' ].map(s => toPokemonUpperCase(s));
this.commandsContainer = this.scene.add.container(216, -38.7);
this.commandsContainer.setVisible(false);
ui.add(this.commandsContainer);
for (let c = 0; c < commands.length; c++) {
const commandText = addTextObject(this.scene, c % 2 === 0 ? 0 : 55.8, c < 2 ? 0 : 16, commands[c], TextStyle.WINDOW);
this.commandsContainer.add(commandText);
}
}
show(args: any[]) {
super.show(args);
this.commandsContainer.setVisible(true);
const messageHandler = this.getUi().getMessageHandler();
messageHandler.bg.setTexture('bg_command');
messageHandler.message.setWordWrapWidth(1110);
messageHandler.showText(`What will\n${(this.scene as BattleScene).getPlayerPokemon().name} do?`, 0);
this.setCursor(this.cursor);
}
processInput(keyCode: integer) {
const keyCodes = Phaser.Input.Keyboard.KeyCodes;
const ui = this.getUi();
let success = false;
if (keyCode === keyCodes.X || keyCode === keyCodes.Z) {
if (keyCode === keyCodes.Z) {
switch (this.cursor) {
case 0:
ui.setMode(Mode.FIGHT);
success = true;
break;
case 1:
(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.BALL, this.cursor);
success = true;
break;
case 2:
ui.setMode(Mode.PARTY);
success = true;
break;
}
}
} else {
switch (keyCode) {
case keyCodes.UP:
if (this.cursor >= 2)
success = this.setCursor(this.cursor - 2);
break;
case keyCodes.DOWN:
if (this.cursor < 2)
success = this.setCursor(this.cursor + 2);
break;
case keyCodes.LEFT:
if (this.cursor % 2 === 1)
success = this.setCursor(this.cursor - 1);
break;
case keyCodes.RIGHT:
if (this.cursor % 2 === 0)
success = this.setCursor(this.cursor + 1);
break;
}
}
if (success)
ui.playSelect();
}
setCursor(cursor: integer): boolean {
const ui = this.getUi();
const ret = super.setCursor(cursor);
if (!this.cursorObj) {
this.cursorObj = this.scene.add.image(0, 0, 'cursor');
ui.add(this.cursorObj);
}
this.cursorObj.setPosition(211 + (cursor % 2 === 1 ? 56 : 0), -31 + (cursor >= 2 ? 16 : 0));
return ret;
}
clear() {
super.clear();
this.commandsContainer.setVisible(false);
this.getUi().getMessageHandler().clearText();
this.eraseCursor();
}
eraseCursor() {
if (this.cursorObj)
this.cursorObj.destroy();
this.cursorObj = null;
}
}
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import { CommandPhase } from "../battle-phase";
import BattleScene from "../battle-scene";
import { addTextObject, TextStyle } from "../text";
import { Command } from "./command-ui-handler";
import BattleMessageUiHandler from "./battle-message-ui-handler";
import UI, { Mode } from "./ui";
import UiHandler from "./uiHandler";
export default class FightUiHandler extends UiHandler {
private movesContainer: Phaser.GameObjects.Container;
private cursorObj: Phaser.GameObjects.Image;
constructor(scene: BattleScene) {
super(scene, Mode.FIGHT);
}
setup() {
const ui = this.getUi();
const movesContainer = this.scene.add.container(18, -38.7);
ui.add(movesContainer);
this.movesContainer = movesContainer;
}
show(args: any[]) {
super.show(args);
const messageHandler = this.getUi().getMessageHandler();
messageHandler.bg.setTexture('bg_fight');
this.setCursor(this.cursor);
this.displayMoves();
}
processInput(keyCode: integer) {
const ui = this.getUi();
const keyCodes = Phaser.Input.Keyboard.KeyCodes;
let success = false;
if (keyCode === keyCodes.X || keyCode === keyCodes.Z) {
if (keyCode === keyCodes.Z) {
if (((this.scene as BattleScene).getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, this.cursor))
success = true;
} else {
ui.setMode(Mode.COMMAND);
success = true;
}
} else {
switch (keyCode) {
case keyCodes.UP:
if (this.cursor >= 2)
success = this.setCursor(this.cursor - 2);
break;
case keyCodes.DOWN:
if (this.cursor < 2)
success = this.setCursor(this.cursor + 2);
break;
case keyCodes.LEFT:
if (this.cursor % 2 === 1)
success = this.setCursor(this.cursor - 1);
break;
case keyCodes.RIGHT:
if (this.cursor % 2 === 0)
success = this.setCursor(this.cursor + 1);
break;
}
}
if (success)
ui.playSelect();
}
setCursor(cursor: integer): boolean {
const ui = this.getUi();
const ret = super.setCursor(cursor);
if (!this.cursorObj) {
this.cursorObj = this.scene.add.image(0, 0, 'cursor');
ui.add(this.cursorObj);
}
this.cursorObj.setPosition(13 + (cursor % 2 === 1 ? 100 : 0), -31 + (cursor >= 2 ? 15 : 0));
return ret;
}
displayMoves() {
const moveset = (this.scene as BattleScene).getPlayerPokemon().moveset;
for (let m = 0; m < 4; m++) {
const moveText = addTextObject(this.scene, m % 2 === 0 ? 0 : 100, m < 2 ? 0 : 16, '-', TextStyle.WINDOW);
if (m < moveset.length)
moveText.setText(moveset[m].getName());
this.movesContainer.add(moveText);
}
}
clear() {
super.clear();
this.clearMoves();
this.eraseCursor();
}
clearMoves() {
this.movesContainer.removeAll(true);
}
eraseCursor() {
if (this.cursorObj)
this.cursorObj.destroy();
this.cursorObj = null;
}
}
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import BattleScene from "../battle-scene";
import AwaitableUiHandler from "./awaitable-ui-handler";
import { Mode } from "./ui";
export default abstract class MessageUiHandler extends AwaitableUiHandler {
protected textTimer: Phaser.Time.TimerEvent;
protected textCallbackTimer: Phaser.Time.TimerEvent;
protected pendingPrompt: boolean;
public message: Phaser.GameObjects.Text;
public prompt: Phaser.GameObjects.Sprite;
constructor(scene: BattleScene, mode: Mode) {
super(scene, mode);
this.pendingPrompt = false;
}
showText(text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean) {
if (delay === null || delay === undefined)
delay = 20;
if (this.textTimer) {
this.textTimer.remove();
if (this.textCallbackTimer)
this.textCallbackTimer.callback();
};
if (prompt) {
const originalCallback = callback;
callback = () => {
const wrappedTextLines = this.message.runWordWrap(this.message.text).split(/\n/g);
const textLinesCount = wrappedTextLines.length;
const lastTextLine = wrappedTextLines[wrappedTextLines.length - 1];
const lastLineTest = this.scene.add.text(0, 0, lastTextLine, { font: '96px emerald' });
lastLineTest.setScale(this.message.scale);
const lastLineWidth = lastLineTest.displayWidth;
lastLineTest.destroy();
if (prompt) {
if (this.prompt) {
this.prompt.setPosition(lastLineWidth + 2, (textLinesCount - 1) * 18 + 2);
this.prompt.play('prompt');
}
this.pendingPrompt = false;
}
this.awaitingActionInput = true;
this.onActionInput = () => {
if (this.prompt) {
this.prompt.anims.stop();
this.prompt.setVisible(false);
}
if (originalCallback) {
if (callbackDelay) {
this.textCallbackTimer = this.scene.time.delayedCall(callbackDelay, () => {
if (this.textCallbackTimer) {
this.textCallbackTimer.destroy();
this.textCallbackTimer = null;
}
originalCallback();
});
} else
originalCallback();
}
};
};
}
if (delay) {
this.clearText();
if (prompt)
this.pendingPrompt = true;
this.textTimer = this.scene.time.addEvent({
delay: delay,
callback: () => {
this.message.setText(text.slice(0, text.length - this.textTimer.repeatCount));
if (callback && !this.textTimer.repeatCount) {
if (callbackDelay && !prompt) {
this.textCallbackTimer = this.scene.time.delayedCall(callbackDelay, () => {
if (this.textCallbackTimer) {
this.textCallbackTimer.destroy();
this.textCallbackTimer = null;
}
callback();
});
} else
callback();
}
},
repeat: text.length
});
} else {
this.message.setText(text);
if (prompt)
this.pendingPrompt = true;
if (callback)
callback();
}
}
clearText() {
this.message.setText('');
this.pendingPrompt = false;
}
clear() {
super.clear();
}
}
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import BattleScene from "../battle-scene";
import { Modifier } from "../modifier";
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import { SwitchPhase, SwitchSummonPhase } from "../battle-phase";
import BattleScene from "../battle-scene";
import { ModifierTier, ModifierType } from "../modifier";
import { getPokeballAtlasKey, PokeballType } from "../pokeball";
import { addTextObject, TextStyle } from "../text";
import AwaitableUiHandler from "./awaitable-ui-handler";
import { Mode } from "./ui";
export default class ModifierSelectUiHandler extends AwaitableUiHandler {
private overlayBg: Phaser.GameObjects.Rectangle;
private modifierContainer: Phaser.GameObjects.Container;
private options: ModifierOption[];
private cursorObj: Phaser.GameObjects.Image;
constructor(scene: BattleScene) {
super(scene, Mode.SWITCH_CHECK);
this.options = [];
}
setup() {
const ui = this.getUi();
const overlayWidth = this.scene.game.canvas.width / 6;
const overlayHeight = (this.scene.game.canvas.height / 6) - 48;
this.overlayBg = this.scene.add.rectangle(0, overlayHeight * -1 - 48, overlayWidth, overlayHeight, 0x424242);
this.overlayBg.setOrigin(0, 0);
this.overlayBg.setAlpha(0);
ui.add(this.overlayBg);
this.modifierContainer = this.scene.add.container(0, 0);
ui.add(this.modifierContainer);
}
show(args: any[]) {
if (this.active || args.length !== 2 || !(args[0] instanceof Array) || !args[0].length || !(args[1] instanceof Function))
return;
super.show(args);
this.getUi().clearText();
const types = args[0] as ModifierType[];
for (let m = 0; m < types.length; m++) {
const sliceWidth = (this.scene.game.canvas.width / 6) / (types.length + 2);
const option = new ModifierOption(this.scene, sliceWidth * (m + 1) + (sliceWidth * 0.5), -this.scene.game.canvas.height / 12 - 24, types[m]);
option.setScale(0.5);
this.scene.add.existing(option);
this.modifierContainer.add(option);
this.options.push(option);
}
this.scene.tweens.add({
targets: this.overlayBg,
alpha: 0.5,
ease: 'Sine.easeOut',
duration: 750
});
let i = 0;
this.scene.tweens.addCounter({
ease: 'Sine.easeIn',
duration: 1250,
onUpdate: t => {
const value = t.getValue();
const index = Math.floor(value * types.length);
if (index > i && index <= types.length)
this.options[i++].show(Math.floor((1 - value) * 1250) * 0.325);
}
});
this.scene.time.delayedCall(4000, () => {
this.setCursor(0);
this.awaitingActionInput = true;
this.onActionInput = args[1];
});
}
processInput(keyCode: integer) {
const keyCodes = Phaser.Input.Keyboard.KeyCodes;
const ui = this.getUi();
if (!this.awaitingActionInput)
return;
let success = false;
if (keyCode === keyCodes.Z) {
success = true;
if (this.onActionInput)
this.onActionInput(this.cursor);
} else if (keyCode === keyCodes.X) {
success = true;
if (this.onActionInput)
this.onActionInput(-1);
} else {
switch (keyCode) {
case keyCodes.LEFT:
if (this.cursor)
success = this.setCursor(this.cursor - 1);
break;
case keyCodes.RIGHT:
if (this.cursor < this.options.length - 1)
success = this.setCursor(this.cursor + 1);
break;
}
}
if (success)
ui.playSelect();
}
setCursor(cursor: integer): boolean {
const ui = this.getUi();
const ret = super.setCursor(cursor);
if (!this.cursorObj) {
this.cursorObj = this.scene.add.image(0, 0, 'cursor');
this.cursorObj.setScale(2);
this.modifierContainer.add(this.cursorObj);
}
const sliceWidth = (this.scene.game.canvas.width / 6) / (this.options.length + 2);
this.cursorObj.setPosition(sliceWidth * (cursor + 1) + (sliceWidth * 0.5) - 20, -this.scene.game.canvas.height / 12 - 20);
ui.showText(this.options[this.cursor].modifierType.description);
return ret;
}
clear() {
super.clear();
this.awaitingActionInput = false;
this.onActionInput = null;
this.getUi().clearText();
this.eraseCursor();
this.scene.tweens.add({
targets: this.overlayBg,
alpha: 0,
duration: 250,
ease: 'Cubic.easeIn'
});
this.scene.tweens.add({
targets: this.options,
scale: 0.01,
duration: 250,
east: 'Elastic.easeIn',
onComplete: () => {
this.options.forEach(o => o.destroy());
this.options.splice(0, this.options.length);
}
});
}
eraseCursor() {
if (this.cursorObj)
this.cursorObj.destroy();
this.cursorObj = null;
}
}
class ModifierOption extends Phaser.GameObjects.Container {
public modifierType: ModifierType;
private pb: Phaser.GameObjects.Sprite;
private itemContainer: Phaser.GameObjects.Container;
private item: Phaser.GameObjects.Sprite;
private itemTint: Phaser.GameObjects.Sprite;
private itemText: Phaser.GameObjects.Text;
constructor(scene: BattleScene, x: number, y: number, modifierType: ModifierType) {
super(scene, x, y);
this.modifierType = modifierType;
this.setup();
}
setup() {
this.pb = this.scene.add.sprite(0, -150, 'pb', this.getPbAtlasKey());
this.pb.setScale(2);
this.add(this.pb);
this.itemContainer = this.scene.add.container(0, 0);
this.itemContainer.setScale(0.5);
this.itemContainer.setAlpha(0);
this.add(this.itemContainer);
const getItem = () => {
const item = this.scene.add.sprite(0, 0, 'items', this.modifierType.iconImage);
return item;
};
this.item = getItem();
this.itemContainer.add(this.item);
this.itemTint = getItem();
this.itemTint.setTintFill(Phaser.Display.Color.GetColor(255, 192, 255));
this.itemContainer.add(this.itemTint);
this.itemText = addTextObject(this.scene, 0, 35, this.modifierType.name, TextStyle.PARTY, { align: 'center' });
this.itemText.setOrigin(0.5, 0);
this.itemText.setAlpha(0);
this.itemText.setTint(this.getTextTint());
this.add(this.itemText);
}
show(remainingDuration: integer) {
this.scene.tweens.add({
targets: this.pb,
y: 0,
duration: 1250,
ease: 'Bounce.Out'
});
let lastValue = 1;
let bounceCount = 0;
let bounce = false;
this.scene.tweens.addCounter({
from: 1,
to: 0,
duration: 1250,
ease: 'Bounce.Out',
onUpdate: t => {
const value = t.getValue();
if (!bounce && value > lastValue) {
this.scene.sound.play('pb_bounce_1', { volume: 1 / ++bounceCount });
bounce = true;
} else if (bounce && value < lastValue)
bounce = false;
lastValue = value;
}
});
this.scene.time.delayedCall(remainingDuration + 2000, () => {
this.pb.setTexture('pb', `${this.getPbAtlasKey()}_open`);
this.scene.sound.play('pb_rel');
this.scene.tweens.add({
targets: this.pb,
duration: 500,
delay: 250,
ease: 'Sine.easeIn',
alpha: 0,
onComplete: () => this.pb.destroy()
})
this.scene.tweens.add({
targets: this.itemContainer,
duration: 500,
ease: 'Elastic.Out',
scale: 2,
alpha: 1
});
this.scene.tweens.add({
targets: this.itemTint,
alpha: 0,
duration: 500,
ease: 'Sine.easeIn',
onComplete: () => this.itemTint.destroy()
});
this.scene.tweens.add({
targets: this.itemText,
duration: 500,
alpha: 1,
y: 25,
ease: 'Cubic.easeInOut'
});
})
}
getPbAtlasKey() {
return getPokeballAtlasKey(this.modifierType.tier as unknown as PokeballType);
}
getTextTint(): integer {
switch (this.modifierType.tier) {
case ModifierTier.COMMON:
return 0xffffff
case ModifierTier.GREAT:
return 0x3890f8;
case ModifierTier.ULTRA:
return 0xf8d038
case ModifierTier.MASTER:
return 0xe020c0;
}
}
}
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import { CommandPhase } from "../battle-phase";
import BattleScene from "../battle-scene";
import { PlayerPokemon } from "../pokemon";
import { addTextObject, TextStyle } from "../text";
import { Command } from "./command-ui-handler";
import MessageUiHandler from "./message-ui-handler";
import UI, { Mode } from "./ui";
const defaultMessage = 'Choose a Pokémon.';
export default class PartyUiHandler extends MessageUiHandler {
private partyContainer: Phaser.GameObjects.Container;
private partySlotsContainer: Phaser.GameObjects.Container;
private partySlots: PartySlot[];
private partyCancelButton: PartyCancelButton;
private partyMessageBox: Phaser.GameObjects.Image;
private lastCursor: integer = 0;
private isModal: boolean;
private selectCallback: Function;
private selectFilter: Function;
private static FilterAll = (_pokemon: PlayerPokemon) => null;
public static FilterNonFainted = (pokemon: PlayerPokemon) => {
if (!pokemon.hp)
return `${pokemon.name} has no energy\nleft to battle!`;
return null;
};
public static NoEffectMessage = 'It won\'t have any effect.';
constructor(scene: BattleScene) {
super(scene, Mode.PARTY);
}
setup() {
const ui = this.getUi();
const partyContainer = this.scene.add.container(0, 0);
partyContainer.setVisible(false);
ui.add(partyContainer);
this.partyContainer = partyContainer;
const partyBg = this.scene.add.image(0, 0, 'party_bg');
partyContainer.add(partyBg);
partyBg.setOrigin(0, 1);
const partySlotsContainer = this.scene.add.container(0, 0);
partyContainer.add(partySlotsContainer);
this.partySlotsContainer = partySlotsContainer;
const partyMessageBoxContainer = this.scene.add.container(0, -32);
partyContainer.add(partyMessageBoxContainer);
const partyMessageBox = this.scene.add.image(1, 31, 'party_message');
partyMessageBox.setOrigin(0, 1);
partyMessageBoxContainer.add(partyMessageBox);
this.partyMessageBox = partyMessageBox;
const partyMessageText = addTextObject(this.scene, 8, 10, defaultMessage, TextStyle.WINDOW, { maxLines: 2 });
partyMessageText.setPositionRelative
partyMessageText.setOrigin(0, 0);
partyMessageBoxContainer.add(partyMessageText);
this.message = partyMessageText;
const partyCancelButton = new PartyCancelButton(this.scene, 291, -16);
partyContainer.add(partyCancelButton);
this.partyCancelButton = partyCancelButton;
this.partySlots = [];
}
show(args: any[]) {
super.show(args);
this.partyContainer.setVisible(true);
this.populatePartySlots();
this.setCursor(this.cursor < 6 ? this.cursor : 0);
this.isModal = args.length && args[0];
if (args.length > 1 && args[1] instanceof Function)
this.selectCallback = args[1];
this.selectFilter = args.length > 2 && args[2] instanceof Function
? args[2]
: PartyUiHandler.FilterAll;
}
processInput(keyCode: integer) {
const ui = this.getUi();
const keyCodes = Phaser.Input.Keyboard.KeyCodes;
if (this.pendingPrompt)
return;
if (this.awaitingActionInput) {
if (keyCode === keyCodes.Z || keyCode === keyCodes.X) {
if (this.onActionInput) {
ui.playSelect();
const originalOnActionInput = this.onActionInput;
this.onActionInput = null;
originalOnActionInput();
this.awaitingActionInput = false;
}
}
return;
}
if (keyCode === keyCodes.Z) {
if (this.cursor < 6) {
let filterResult: string = this.selectFilter(this.scene.getParty()[this.cursor]);
if (filterResult === null) {
if (this.selectCallback) {
const selectCallback = this.selectCallback;
this.selectCallback = null;
selectCallback(this.cursor);
return;
} else if (this.cursor)
(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.POKEMON, this.cursor);
else
this.processInput(keyCodes.X);
} else {
this.partyMessageBox.setTexture('party_message_large');
this.message.y -= 15;
this.showText(filterResult as string, null, () => {
this.partyMessageBox.setTexture('party_message');
this.message.text = defaultMessage;
this.message.y += 15;
}, null, true);
}
} else if (this.isModal)
ui.playError();
else
this.processInput(keyCodes.X);
return;
} else if (keyCode === keyCodes.X) {
if (!this.isModal) {
if (this.selectCallback) {
const selectCallback = this.selectCallback;
this.selectCallback = null;
selectCallback(6);
ui.playSelect();
} else {
ui.setMode(Mode.COMMAND);
ui.playSelect();
}
}
return;
}
const slotCount = this.partySlots.length;
let success = false;
switch (keyCode) {
case keyCodes.UP:
success = this.setCursor(this.cursor ? this.cursor < 6 ? this.cursor - 1 : slotCount - 1 : 6);
break;
case keyCodes.DOWN:
success = this.setCursor(this.cursor < 6 ? this.cursor < slotCount - 1 ? this.cursor + 1 : 6 : 0);
break;
case keyCodes.LEFT:
if (this.cursor && this.cursor < 6)
success = this.setCursor(0);
break;
case keyCodes.RIGHT:
if (!this.cursor)
success = this.setCursor(this.lastCursor < 6 ? this.lastCursor || 1 : 1);
break;
}
if (success)
ui.playSelect();
}
setCursor(cursor: integer): boolean {
const changed = this.cursor !== cursor;
if (changed) {
this.lastCursor = this.cursor;
this.cursor = cursor;
if (this.lastCursor < 6)
this.partySlots[this.lastCursor].deselect();
else if (this.lastCursor === 6)
this.partyCancelButton.deselect();
if (cursor < 6)
this.partySlots[cursor].select();
else if (cursor === 6)
this.partyCancelButton.select();
}
return changed;
}
populatePartySlots() {
const party = (this.scene as BattleScene).getParty();
if (this.cursor < 6 && this.cursor >= party.length)
this.cursor = party.length - 1;
else if (this.cursor === 6)
this.partyCancelButton.select();
for (let p in party) {
const slotIndex = parseInt(p);
const partySlot = new PartySlot(this.scene as BattleScene, slotIndex, party[p]);
this.scene.add.existing(partySlot);
this.partySlotsContainer.add(partySlot);
this.partySlots.push(partySlot);
if (this.cursor === slotIndex)
partySlot.select();
}
}
clear() {
super.clear();
this.partyContainer.setVisible(false);
this.clearPartySlots();
}
clearPartySlots() {
this.partySlots.splice(0, this.partySlots.length);
this.partySlotsContainer.removeAll(true);
}
}
class PartySlot extends Phaser.GameObjects.Container {
private selected: boolean;
private slotIndex: integer;
private pokemon: PlayerPokemon;
private slotBg: Phaser.GameObjects.Image;
private slotPb: Phaser.GameObjects.Sprite;
private slotPokemonIcon: Phaser.GameObjects.Sprite;
private slotHpOverlay: Phaser.GameObjects.Sprite;
constructor(scene: BattleScene, slotIndex: integer, pokemon: PlayerPokemon) {
super(scene, slotIndex ? 230.5 : 64, slotIndex ? -184 + 28 * slotIndex : -124);
this.slotIndex = slotIndex;
this.pokemon = pokemon;
this.setup();
}
setup() {
const slotKey = `party_slot${this.slotIndex ? '' : '_main'}`;
const slotBg = this.scene.add.sprite(0, 0, slotKey, `${slotKey}${this.pokemon.hp ? '' : '_fnt'}`);
this.slotBg = slotBg;
this.add(slotBg);
const slotPb = this.scene.add.sprite(this.slotIndex ? -85.5 : -51, this.slotIndex ? 0 : -20.5, 'party_pb');
this.slotPb = slotPb;
this.add(slotPb);
const pokemonIcon = this.scene.add.sprite(slotPb.x, slotPb.y, this.pokemon.getIconAtlasKey());
console.log(pokemonIcon)
pokemonIcon.play(this.pokemon.getIconKey());
this.slotPokemonIcon = pokemonIcon;
this.add(pokemonIcon);
const slotInfoContainer = this.scene.add.container(0, 0);
this.add(slotInfoContainer);
const slotName = addTextObject(this.scene, 0, 0, this.pokemon.name, TextStyle.PARTY);
slotName.setPositionRelative(slotBg, this.slotIndex ? 21 : 24, this.slotIndex ? 3 : 10);
slotName.setOrigin(0, 0);
const slotLevelLabel = this.scene.add.image(0, 0, 'party_slot_overlay_lv');
slotLevelLabel.setPositionRelative(slotName, 8, 12);
slotLevelLabel.setOrigin(0, 0);
const slotLevelText = addTextObject(this.scene, 0, 0, this.pokemon.level.toString(), TextStyle.PARTY);
slotLevelText.setPositionRelative(slotLevelLabel, 9, 0);
slotLevelText.setOrigin(0, 0.25);
const slotHpBar = this.scene.add.image(0, 0, 'party_slot_hp_bar');
slotHpBar.setPositionRelative(slotBg, this.slotIndex ? 72 : 8, this.slotIndex ? 7 : 31);
slotHpBar.setOrigin(0, 0);
const hpRatio = this.pokemon.hp / this.pokemon.getMaxHp();
const slotHpOverlay = this.scene.add.sprite(0, 0, 'party_slot_hp_overlay', hpRatio > 0.5 ? 'high' : hpRatio > 0.25 ? 'medium' : 'low');
slotHpOverlay.setPositionRelative(slotHpBar, 16, 2);
slotHpOverlay.setOrigin(0, 0);
slotHpOverlay.setScale(hpRatio, 1);
const slotHpText = addTextObject(this.scene, 0, 0, `${this.pokemon.hp}/${this.pokemon.getMaxHp()}`, TextStyle.PARTY);
slotHpText.setPositionRelative(slotHpBar, slotHpBar.width - 3, slotHpBar.height - 2);
slotHpText.setOrigin(1, 0);
slotInfoContainer.add([ slotName, slotLevelLabel, slotLevelText, slotHpBar, slotHpOverlay, slotHpText ]);
this.slotHpOverlay = slotHpOverlay;
}
select() {
if (this.selected)
return;
this.selected = true;
this.slotBg.setTexture(`party_slot${this.slotIndex ? '' : '_main'}`, `party_slot${this.slotIndex ? '' : '_main'}${this.pokemon.hp ? '' : '_fnt'}_sel`);
this.slotPb.setFrame('party_pb_sel');
}
deselect() {
if (!this.selected)
return;
this.selected = false;
this.slotBg.setTexture(`party_slot${this.slotIndex ? '' : '_main'}`, `party_slot${this.slotIndex ? '' : '_main'}${this.pokemon.hp ? '' : '_fnt'}`);
this.slotPb.setFrame('party_pb');
}
}
class PartyCancelButton extends Phaser.GameObjects.Container {
private selected: boolean;
private partyCancelBg: Phaser.GameObjects.Sprite;
private partyCancelPb: Phaser.GameObjects.Sprite;
constructor(scene: BattleScene, x: number, y: number) {
super(scene, x, y);
this.setup();
}
setup() {
const partyCancelBg = this.scene.add.sprite(0, 0, 'party_cancel');
this.add(partyCancelBg);
this.partyCancelBg = partyCancelBg;
const partyCancelPb = this.scene.add.sprite(-17, 0, 'party_pb');
this.add(partyCancelPb);
this.partyCancelPb = partyCancelPb;
const partyCancelText = addTextObject(this.scene, -7, -6, 'CANCEL', TextStyle.PARTY);
this.add(partyCancelText);
}
select() {
if (this.selected)
return;
this.selected = true;
this.partyCancelBg.setFrame(`party_cancel_sel`);
this.partyCancelPb.setFrame('party_pb_sel');
}
deselect() {
if (!this.selected)
return;
this.selected = false;
this.partyCancelBg.setFrame('party_cancel');
this.partyCancelPb.setFrame('party_pb');
}
}
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import { SwitchPhase, SwitchSummonPhase } from "../battle-phase";
import BattleScene from "../battle-scene";
import { addTextObject, TextStyle } from "../text";
import AwaitableUiHandler from "./awaitable-ui-handler";
import { Mode } from "./ui";
export default class SwitchCheckUiHandler extends AwaitableUiHandler {
private switchCheckContainer: Phaser.GameObjects.Container;
private switchCheckBg: Phaser.GameObjects.Image;
private cursorObj: Phaser.GameObjects.Image;
constructor(scene: BattleScene) {
super(scene, Mode.SWITCH_CHECK);
}
setup() {
const ui = this.getUi();
const switchCheckContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 49, -49);
switchCheckContainer.setVisible(false);
ui.add(switchCheckContainer);
this.switchCheckContainer = switchCheckContainer;
const switchCheckBg = this.scene.add.image(0, 0, 'boolean_window');
switchCheckBg.setOrigin(0, 1);
switchCheckContainer.add(switchCheckBg);
this.switchCheckBg = switchCheckBg;
const switchCheckText = addTextObject(this.scene, 0, 0, 'Yes\nNo', TextStyle.WINDOW, { maxLines: 2 });
switchCheckText.setPositionRelative(switchCheckBg, 16, 9);
switchCheckText.setLineSpacing(12);
switchCheckContainer.add(switchCheckText);
this.setCursor(0)
}
show(args: any[]) {
if (args.length && args[0] instanceof Function) {
super.show(args);
this.awaitingActionInput = true;
this.onActionInput = args[0] as Function;
this.switchCheckContainer.setVisible(true);
this.setCursor(this.cursor);
}
}
processInput(keyCode: integer) {
const keyCodes = Phaser.Input.Keyboard.KeyCodes;
const ui = this.getUi();
if (!this.awaitingActionInput)
return;
let success = false;
if (keyCode === keyCodes.Z || keyCode === keyCodes.X) {
success = true;
if (keyCode === keyCodes.X)
this.cursor = 1;
if (this.onActionInput) {
if (!this.cursor)
this.scene.unshiftPhase(new SwitchPhase(this.scene, false, true));
const originalOnActionInput = this.onActionInput;
this.onActionInput = null;
originalOnActionInput();
this.clear();
}
} else {
switch (keyCode) {
case keyCodes.UP:
if (this.cursor)
success = this.setCursor(0);
break;
case keyCodes.DOWN:
if (!this.cursor)
success = this.setCursor(1);
break;
}
}
if (success)
ui.playSelect();
}
setCursor(cursor: integer): boolean {
const ui = this.getUi();
const ret = super.setCursor(cursor);
if (!this.cursorObj) {
this.cursorObj = this.scene.add.image(0, 0, 'cursor');
this.switchCheckContainer.add(this.cursorObj);
}
this.cursorObj.setPositionRelative(this.switchCheckBg, 12, this.cursor ? 33 : 17);
return ret;
}
clear() {
super.clear();
this.switchCheckContainer.setVisible(false);
this.eraseCursor();
}
eraseCursor() {
if (this.cursorObj)
this.cursorObj.destroy();
this.cursorObj = null;
}
}
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import { default as BattleScene } from '../battle-scene';
import UiHandler from './uiHandler';
import BattleMessageUiHandler from './battle-message-ui-handler';
import CommandUiHandler from './command-ui-handler';
import PartyUiHandler from './party-ui-handler';
import FightUiHandler from './fight-ui-handler';
import MessageUiHandler from './message-ui-handler';
import SwitchCheckUiHandler from './switch-check-ui-handler';
import ModifierSelectUiHandler from './modifier-select-ui-handler';
export enum Mode {
MESSAGE = 0,
COMMAND,
FIGHT,
SWITCH_CHECK,
MODIFIER_SELECT,
PARTY
};
export default class UI extends Phaser.GameObjects.Container {
private mode: Mode;
private handlers: UiHandler[];
constructor(scene: BattleScene) {
super(scene, 0, scene.game.canvas.height / 6);
this.mode = Mode.MESSAGE;
this.handlers = [
new BattleMessageUiHandler(scene),
new CommandUiHandler(scene),
new FightUiHandler(scene),
new SwitchCheckUiHandler(scene),
new ModifierSelectUiHandler(scene),
new PartyUiHandler(scene)
];
}
setup() {
for (let handler of this.handlers) {
handler.setup();
}
}
getHandler() {
return this.handlers[this.mode];
}
getMessageHandler() {
return this.handlers[Mode.MESSAGE] as BattleMessageUiHandler;
}
processInput(keyCode: integer) {
this.getHandler().processInput(keyCode);
}
showText(text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean) {
const handler = this.getHandler();
if (handler instanceof MessageUiHandler)
(handler as MessageUiHandler).showText(text, delay, callback, callbackDelay, prompt);
else
this.getMessageHandler().showText(text, delay, callback, callbackDelay, prompt);
}
clearText() {
const handler = this.getHandler();
if (handler instanceof MessageUiHandler)
(handler as MessageUiHandler).clearText();
else
this.getMessageHandler().clearText();
}
setCursor(cursor: integer): boolean {
const changed = this.getHandler().setCursor(cursor);
if (changed)
this.playSelect();
return changed;
}
playSelect() {
this.scene.sound.play('select');
}
playError() {
this.scene.sound.play('error');
}
setMode(mode: Mode, ...args: any[]) {
if (this.mode === mode)
return;
this.getHandler().clear();
this.mode = mode;
this.getHandler().show(args);
}
setModeWithoutClear(mode: Mode, ...args: any[]) {
if (this.mode === mode)
return;
this.mode = mode;
this.getHandler().show(args);
}
}
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import BattleScene from "../battle-scene";
import UI, { Mode } from "./ui";
export default abstract class UiHandler {
protected scene: BattleScene;
protected mode: integer;
protected cursor: integer = 0;
protected active: boolean = false;
constructor(scene: BattleScene, mode: Mode) {
this.scene = scene;
this.mode = mode;
}
abstract setup(): void;
show(_args: any[]): void {
this.active = true;
}
abstract processInput(keyCode: integer);
getUi() {
return this.scene.ui;
}
setCursor(cursor: integer): boolean {
const changed = this.cursor !== cursor;
if (changed)
this.cursor = cursor;
return changed;
}
clear() {
this.active = false;
}
}