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import { SwitchPhase, SwitchSummonPhase } from "../battle-phase";
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import BattleScene from "../battle-scene";
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import { ModifierTier, ModifierType } from "../modifier";
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import { getPokeballAtlasKey, PokeballType } from "../pokeball";
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import { addTextObject, TextStyle } from "../text";
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import AwaitableUiHandler from "./awaitable-ui-handler";
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import { Mode } from "./ui";
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export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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private overlayBg: Phaser.GameObjects.Rectangle;
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private modifierContainer: Phaser.GameObjects.Container;
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private options: ModifierOption[];
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private cursorObj: Phaser.GameObjects.Image;
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constructor(scene: BattleScene) {
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super(scene, Mode.SWITCH_CHECK);
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this.options = [];
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}
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setup() {
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const ui = this.getUi();
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const overlayWidth = this.scene.game.canvas.width / 6;
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const overlayHeight = (this.scene.game.canvas.height / 6) - 48;
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this.overlayBg = this.scene.add.rectangle(0, overlayHeight * -1 - 48, overlayWidth, overlayHeight, 0x424242);
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this.overlayBg.setOrigin(0, 0);
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this.overlayBg.setAlpha(0);
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ui.add(this.overlayBg);
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this.modifierContainer = this.scene.add.container(0, 0);
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ui.add(this.modifierContainer);
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}
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show(args: any[]) {
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if (this.active || args.length !== 2 || !(args[0] instanceof Array) || !args[0].length || !(args[1] instanceof Function))
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return;
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super.show(args);
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this.getUi().clearText();
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const types = args[0] as ModifierType[];
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for (let m = 0; m < types.length; m++) {
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const sliceWidth = (this.scene.game.canvas.width / 6) / (types.length + 2);
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const option = new ModifierOption(this.scene, sliceWidth * (m + 1) + (sliceWidth * 0.5), -this.scene.game.canvas.height / 12 - 24, types[m]);
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option.setScale(0.5);
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this.scene.add.existing(option);
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this.modifierContainer.add(option);
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this.options.push(option);
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}
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this.scene.tweens.add({
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targets: this.overlayBg,
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alpha: 0.5,
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ease: 'Sine.easeOut',
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duration: 750
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});
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let i = 0;
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this.scene.tweens.addCounter({
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ease: 'Sine.easeIn',
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duration: 1250,
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onUpdate: t => {
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const value = t.getValue();
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const index = Math.floor(value * types.length);
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if (index > i && index <= types.length)
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this.options[i++].show(Math.floor((1 - value) * 1250) * 0.325);
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}
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});
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this.scene.time.delayedCall(4000, () => {
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this.setCursor(0);
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this.awaitingActionInput = true;
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this.onActionInput = args[1];
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});
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}
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processInput(keyCode: integer) {
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const keyCodes = Phaser.Input.Keyboard.KeyCodes;
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const ui = this.getUi();
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if (!this.awaitingActionInput)
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return;
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let success = false;
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if (keyCode === keyCodes.Z) {
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success = true;
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if (this.onActionInput)
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this.onActionInput(this.cursor);
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} else if (keyCode === keyCodes.X) {
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success = true;
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if (this.onActionInput)
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this.onActionInput(-1);
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} else {
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switch (keyCode) {
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case keyCodes.LEFT:
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if (this.cursor)
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success = this.setCursor(this.cursor - 1);
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break;
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case keyCodes.RIGHT:
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if (this.cursor < this.options.length - 1)
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success = this.setCursor(this.cursor + 1);
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break;
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}
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}
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if (success)
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ui.playSelect();
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}
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setCursor(cursor: integer): boolean {
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const ui = this.getUi();
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const ret = super.setCursor(cursor);
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if (!this.cursorObj) {
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this.cursorObj = this.scene.add.image(0, 0, 'cursor');
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this.cursorObj.setScale(2);
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this.modifierContainer.add(this.cursorObj);
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}
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const sliceWidth = (this.scene.game.canvas.width / 6) / (this.options.length + 2);
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this.cursorObj.setPosition(sliceWidth * (cursor + 1) + (sliceWidth * 0.5) - 20, -this.scene.game.canvas.height / 12 - 20);
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ui.showText(this.options[this.cursor].modifierType.description);
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return ret;
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}
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clear() {
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super.clear();
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this.awaitingActionInput = false;
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this.onActionInput = null;
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this.getUi().clearText();
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this.eraseCursor();
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this.scene.tweens.add({
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targets: this.overlayBg,
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alpha: 0,
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duration: 250,
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ease: 'Cubic.easeIn'
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});
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this.scene.tweens.add({
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targets: this.options,
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scale: 0.01,
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duration: 250,
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east: 'Elastic.easeIn',
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onComplete: () => {
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this.options.forEach(o => o.destroy());
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this.options.splice(0, this.options.length);
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}
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});
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}
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eraseCursor() {
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if (this.cursorObj)
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this.cursorObj.destroy();
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this.cursorObj = null;
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}
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}
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class ModifierOption extends Phaser.GameObjects.Container {
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public modifierType: ModifierType;
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private pb: Phaser.GameObjects.Sprite;
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private itemContainer: Phaser.GameObjects.Container;
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private item: Phaser.GameObjects.Sprite;
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private itemTint: Phaser.GameObjects.Sprite;
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private itemText: Phaser.GameObjects.Text;
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constructor(scene: BattleScene, x: number, y: number, modifierType: ModifierType) {
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super(scene, x, y);
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this.modifierType = modifierType;
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this.setup();
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}
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setup() {
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this.pb = this.scene.add.sprite(0, -150, 'pb', this.getPbAtlasKey());
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this.pb.setScale(2);
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this.add(this.pb);
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this.itemContainer = this.scene.add.container(0, 0);
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this.itemContainer.setScale(0.5);
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this.itemContainer.setAlpha(0);
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this.add(this.itemContainer);
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const getItem = () => {
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const item = this.scene.add.sprite(0, 0, 'items', this.modifierType.iconImage);
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return item;
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};
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this.item = getItem();
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this.itemContainer.add(this.item);
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this.itemTint = getItem();
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this.itemTint.setTintFill(Phaser.Display.Color.GetColor(255, 192, 255));
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this.itemContainer.add(this.itemTint);
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this.itemText = addTextObject(this.scene, 0, 35, this.modifierType.name, TextStyle.PARTY, { align: 'center' });
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this.itemText.setOrigin(0.5, 0);
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this.itemText.setAlpha(0);
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this.itemText.setTint(this.getTextTint());
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this.add(this.itemText);
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}
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show(remainingDuration: integer) {
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this.scene.tweens.add({
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targets: this.pb,
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y: 0,
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duration: 1250,
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ease: 'Bounce.Out'
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});
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let lastValue = 1;
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let bounceCount = 0;
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let bounce = false;
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this.scene.tweens.addCounter({
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from: 1,
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to: 0,
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duration: 1250,
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ease: 'Bounce.Out',
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onUpdate: t => {
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const value = t.getValue();
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if (!bounce && value > lastValue) {
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this.scene.sound.play('pb_bounce_1', { volume: 1 / ++bounceCount });
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bounce = true;
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} else if (bounce && value < lastValue)
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bounce = false;
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lastValue = value;
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}
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});
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this.scene.time.delayedCall(remainingDuration + 2000, () => {
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this.pb.setTexture('pb', `${this.getPbAtlasKey()}_open`);
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this.scene.sound.play('pb_rel');
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this.scene.tweens.add({
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targets: this.pb,
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duration: 500,
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delay: 250,
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ease: 'Sine.easeIn',
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alpha: 0,
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onComplete: () => this.pb.destroy()
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})
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this.scene.tweens.add({
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targets: this.itemContainer,
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duration: 500,
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ease: 'Elastic.Out',
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scale: 2,
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alpha: 1
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});
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this.scene.tweens.add({
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targets: this.itemTint,
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alpha: 0,
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duration: 500,
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ease: 'Sine.easeIn',
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onComplete: () => this.itemTint.destroy()
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});
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this.scene.tweens.add({
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targets: this.itemText,
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duration: 500,
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alpha: 1,
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y: 25,
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ease: 'Cubic.easeInOut'
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});
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})
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}
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getPbAtlasKey() {
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return getPokeballAtlasKey(this.modifierType.tier as unknown as PokeballType);
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}
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getTextTint(): integer {
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switch (this.modifierType.tier) {
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case ModifierTier.COMMON:
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return 0xffffff
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case ModifierTier.GREAT:
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return 0x3890f8;
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case ModifierTier.ULTRA:
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return 0xf8d038
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case ModifierTier.MASTER:
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return 0xe020c0;
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}
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}
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}
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