Fix recharging moves causing a crash
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@@ -2378,7 +2378,7 @@ export function getMoveTargets(user: Pokemon, move: Moves): MoveTargetSet {
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}
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export const allMoves: Move[] = [
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new StatusMove(Moves.NONE, "-", Type.NORMAL, MoveCategory.STATUS, -1, -1, "", -1, 0, 1),
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new SelfStatusMove(Moves.NONE, "-", Type.NORMAL, MoveCategory.STATUS, -1, -1, "", -1, 0, 1),
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];
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export function initMoves() {
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