Add passive secondary abilities for bosses
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@@ -3,7 +3,7 @@ import BattleScene, { ABILITY_OVERRIDE, AnySound, MOVE_OVERRIDE, OPP_ABILITY_OVE
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import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
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import { Moves } from "../data/enums/moves";
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import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr } from "../data/move";
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import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from '../data/pokemon-species';
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import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, starterPassiveAbilities } from '../data/pokemon-species';
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import * as Utils from '../utils';
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import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
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import { getLevelTotalExp } from '../data/exp';
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@@ -25,7 +25,8 @@ import { TempBattleStat } from '../data/temp-battle-stat';
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import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
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import { ArenaTagType } from "../data/enums/arena-tag-type";
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import { Biome } from "../data/enums/biome";
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import { Abilities, Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, BypassBurnDamageReductionAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from '../data/ability';
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import { Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, BypassBurnDamageReductionAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from '../data/ability';
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import { Abilities } from "#app/data/enums/abilities";
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import PokemonData from '../system/pokemon-data';
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import { BattlerIndex } from '../battle';
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import { BattleSpec } from "../enums/battle-spec";
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@@ -556,7 +557,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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let value = Math.floor(((2 * baseStat + this.ivs[s]) * this.level) * 0.01);
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if (isHp) {
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value = value + this.level + 10;
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if (this.getAbility().hasAttr(NonSuperEffectiveImmunityAbAttr))
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if ((this.canApplyAbility() && this.getAbility().hasAttr(NonSuperEffectiveImmunityAbAttr)) || (this.canApplyAbility(true) && this.getPassiveAbility().hasAttr(NonSuperEffectiveImmunityAbAttr)))
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value = 1;
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if (this.hp > value || this.hp === undefined)
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this.hp = value;
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@@ -716,11 +717,20 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return allAbilities[abilityId];
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}
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canApplyAbility(): boolean {
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const ability = this.getAbility();
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getPassiveAbility(): Ability {
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let starterSpeciesId = this.species.speciesId;
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while (pokemonPrevolutions.hasOwnProperty(starterSpeciesId))
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starterSpeciesId = pokemonPrevolutions[starterSpeciesId];
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return allAbilities[starterPassiveAbilities[starterSpeciesId]];
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}
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canApplyAbility(passive: boolean = false): boolean {
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if (passive && !this.isBoss())
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return false;
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const ability = (!passive ? this.getAbility() : this.getPassiveAbility());
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if (ability.isIgnorable && this.scene.arena.ignoreAbilities)
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return false;
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return (this.hp || ability.isPassive) && !this.getAbility().conditions.find(condition => !condition(this));
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return (this.hp || ability.isBypassFaint) && !ability.conditions.find(condition => !condition(this));
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}
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getWeight(): number {
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