Add passive secondary abilities for bosses
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@@ -38,9 +38,9 @@ export default class AbilityBar extends Phaser.GameObjects.Container {
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this.shown = false;
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}
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showAbility(pokemon: Pokemon): void {
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this.pokemonNameText.setText(`${pokemon.name}'s`);
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this.abilityNameText.setText(pokemon.getAbility().name);
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showAbility(pokemon: Pokemon, passive: boolean = false): void {
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this.pokemonNameText.setText(`${pokemon.name}'s${passive ? ' Passive' : ''}`);
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this.abilityNameText.setText((!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name);
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if (this.shown)
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return;
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