Add daily rankings board

pull/16/head
Flashfyre 2024-03-17 13:38:27 -04:00
parent 852b7fa39e
commit 33ba66b236
4 changed files with 110 additions and 1 deletions

View File

@ -54,6 +54,7 @@ import CharSprite from './ui/char-sprite';
import DamageNumberHandler from './field/damage-number-handler';
import PokemonInfoContainer from './ui/pokemon-info-container';
import { biomeDepths } from './data/biomes';
import { DailyRunScoreboard } from './ui/daily-run-scoreboard';
export const bypassLogin = false;
@ -138,6 +139,7 @@ export default class BattleScene extends Phaser.Scene {
public pokeballCounts: PokeballCounts;
public money: integer;
public pokemonInfoContainer: PokemonInfoContainer;
public dailyRunScoreboard: DailyRunScoreboard;
private party: PlayerPokemon[];
private waveCountText: Phaser.GameObjects.Text;
private moneyText: Phaser.GameObjects.Text;
@ -562,6 +564,11 @@ export default class BattleScene extends Phaser.Scene {
this.fieldUI.add(this.pokemonInfoContainer);
this.dailyRunScoreboard = new DailyRunScoreboard(this, 1, -(this.game.canvas.height / 6) + 1);
this.dailyRunScoreboard.setup();
this.fieldUI.add(this.dailyRunScoreboard);
this.party = [];
let loadPokemonAssets = [];

View File

@ -3392,7 +3392,7 @@ export function initMoves() {
new AttackMove(Moves.SHEER_COLD, "Sheer Cold", Type.ICE, MoveCategory.SPECIAL, -1, 30, 5, -1, "The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.", -1, 0, 3)
.attr(OneHitKOAttr)
.attr(OneHitKOAccuracyAttr),
new AttackMove(Moves.MUDDY_WATER, "Muddy Water", Type.WATER, MoveCategory.SPECIAL, 110, 85, 10, -1, "The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.", 30, 0, 3)
new AttackMove(Moves.MUDDY_WATER, "Muddy Water", Type.WATER, MoveCategory.SPECIAL, 90, 85, 10, -1, "The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.", 30, 0, 3)
.attr(StatChangeAttr, BattleStat.ACC, -1)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.BULLET_SEED, "Bullet Seed", Type.GRASS, MoveCategory.PHYSICAL, 25, 100, 30, 56, "The user forcefully shoots seeds at the target two to five times in a row.", -1, 0, 3)

View File

@ -181,11 +181,14 @@ export class TitlePhase extends Phase {
noCancel: true
};
this.scene.ui.setMode(Mode.OPTION_SELECT, config);
this.scene.dailyRunScoreboard.showAndUpdate(true);
}
loadSaveSlot(slotId: integer): void {
this.scene.sessionSlotId = slotId;
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.dailyRunScoreboard.hide(false);
this.scene.gameData.loadSession(this.scene, slotId).then((success: boolean) => {
if (success) {
this.loaded = true;
@ -253,6 +256,8 @@ export class TitlePhase extends Phase {
}
end(): void {
this.scene.dailyRunScoreboard.hide(false);
if (!this.loaded && !this.scene.gameMode.isDaily) {
this.scene.arena.preloadBgm();
this.scene.pushPhase(new SelectStarterPhase(this.scene));

View File

@ -0,0 +1,97 @@
import BattleScene from "../battle-scene";
import { TextStyle, addTextObject } from "./text";
import { WindowVariant, addWindow } from "./window";
import * as Utils from "../utils";
interface RankingEntry {
rank: integer,
username: string,
score: integer
}
export class DailyRunScoreboard extends Phaser.GameObjects.Container {
private loadingLabel: Phaser.GameObjects.Text;
private titleLabel: Phaser.GameObjects.Text;
private rankingsContainer: Phaser.GameObjects.Container;
constructor(scene: BattleScene, x: number, y: number) {
super(scene, x, y);
this.setup();
}
setup() {
const titleWindow = addWindow(this.scene, 0, 0, 110, 16, false, false, null, null, WindowVariant.THIN);
this.add(titleWindow);
this.titleLabel = addTextObject(this.scene, titleWindow.displayWidth / 2, titleWindow.displayHeight / 2, 'Daily Rankings', TextStyle.WINDOW, { fontSize: '64px' });
this.titleLabel.setOrigin(0.5, 0.5);
this.add(this.titleLabel);
const window = addWindow(this.scene, 0, 15, 110, 115, false, false, null, null, WindowVariant.THIN);
this.add(window);
this.rankingsContainer = this.scene.add.container(6, 19);
this.add(this.rankingsContainer);
this.loadingLabel = addTextObject(this.scene, window.displayWidth / 2, window.displayHeight / 2 + 16, '', TextStyle.WINDOW);
this.loadingLabel.setOrigin(0.5, 0.5);
this.loadingLabel.setVisible(false);
this.add(this.loadingLabel);
this.setVisible(false);
}
updateRankings(rankings: RankingEntry[]) {
const getEntry = (rank: string, username: string, score: string) => {
const entryContainer = this.scene.add.container(0, 0);
const rankLabel = addTextObject(this.scene, 0, 0, rank, TextStyle.WINDOW, { fontSize: '54px' });
entryContainer.add(rankLabel);
const usernameLabel = addTextObject(this.scene, 12, 0, username, TextStyle.WINDOW, { fontSize: '54px' });
entryContainer.add(usernameLabel);
const scoreLabel = addTextObject(this.scene, 68, 0, score, TextStyle.WINDOW, { fontSize: '54px' });
entryContainer.add(scoreLabel);
return entryContainer;
};
this.rankingsContainer.add(getEntry('#', 'Username', 'Score'));
rankings.forEach((r: RankingEntry, i: integer) => {
const entryContainer = getEntry(r.rank.toString(), r.username, r.score.toString());
entryContainer.setY(r.rank * 9);
this.rankingsContainer.add(entryContainer);
});
}
showAndUpdate() {
this.rankingsContainer.removeAll(true);
this.loadingLabel.setText('Loading…');
this.loadingLabel.setVisible(true);
Utils.apiFetch(`daily/rankings`)
.then(response => response.json())
.then(jsonResponse => {
if (jsonResponse) {
this.loadingLabel.setVisible(false);
this.updateRankings(jsonResponse);
} else
this.loadingLabel.setText('No Rankings');
});
this.setVisible(true);
}
hide() {
this.setVisible(false);
}
}
export interface DailyRunScoreboard {
scene: BattleScene
};