Adds ribbon in starter screen if mon has beat classic mode (#370)

* adds the ribbon asset, hooking it up

* works if override. need to add field on server side I imagine

* moves count to starterData, increments on win

* formatting

* increment works properly

* recursively check for prevolution

* cleaned up to use getRootSpeciesId()

* changes ribbon to gold medal version

* adds Akuma's ribbon achievements

* ribbons increment correctly

* missed ui handler update

* reorder achievements

* ribbon correct, vouchers not. currently investigating

* increments properly, but voucher reward phase not appearing

* some cleanup

* works great, need to better reflect who is getting ribbon in message and cry

* plays level fanfare, tabling cry for now

* reran items.bat

* Minor fixes

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
This commit is contained in:
alpacaandFlashfyre authored and GitHub committed 2024-05-07 00:44:41 -04:00
1 parent 2d740f1952
commit 36cde21ce3
17 files changed
+5588 -5370

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@@ -51,9 +51,9 @@ export class Achv {
}
getTier(): AchvTier {
if (this.score >= 150)
return AchvTier.MASTER;
if (this.score >= 100)
return AchvTier.MASTER;
if (this.score >= 75)
return AchvTier.ROGUE;
if (this.score >= 50)
return AchvTier.ULTRA;
@@ -73,6 +73,16 @@ export class MoneyAchv extends Achv {
}
}
export class RibbonAchv extends Achv {
private ribbonAmount: integer;
constructor(name: string, ribbonAmount: integer, iconImage: string, score: integer) {
super(name, `Accumulate a total of ${ribbonAmount.toLocaleString('en-US')} Ribbons`, iconImage, score, (scene: BattleScene, _args: any[]) => scene.gameData.gameStats.ribbonsOwned >= this.ribbonAmount);
this.ribbonAmount = ribbonAmount;
}
}
export class DamageAchv extends Achv {
private damageAmount: integer;
@@ -125,6 +135,11 @@ export const achvs = {
LV_100: new LevelAchv('But Wait, There\'s More!', 100, 'rare_candy', 25).setSecret(),
LV_250: new LevelAchv('Elite', 250, 'rarer_candy', 50).setSecret(true),
LV_1000: new LevelAchv('To Go Even Further Beyond', 1000, 'candy_jar', 100).setSecret(true),
_10_RIBBONS: new RibbonAchv('Pokémon League Champion', 10, 'bronze_ribbon', 10),
_25_RIBBONS: new RibbonAchv('Great League Champion', 25, 'great_ribbon', 25).setSecret(true),
_50_RIBBONS: new RibbonAchv('Ultra League Champion', 50, 'ultra_ribbon', 50).setSecret(true),
_75_RIBBONS: new RibbonAchv('Rogue League Champion', 75, 'rogue_ribbon', 75).setSecret(true),
_100_RIBBONS: new RibbonAchv('Master League Champion', 100, 'master_ribbon', 100).setSecret(true),
TRANSFER_MAX_BATTLE_STAT: new Achv('Teamwork', 'Baton pass to another party member with at least one stat maxed out', 'stick', 20),
MAX_FRIENDSHIP: new Achv('Friendmaxxing', 'Reach max friendship on a Pokémon', 'soothe_bell', 25),
MEGA_EVOLVE: new Achv('Megamorph', 'Mega evolve a Pokémon', 'mega_bracelet', 50),