Fix some bugs
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@@ -559,7 +559,7 @@ export class CommandPhase extends BattlePhase {
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}, null, true);
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break;
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case Command.RUN:
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//this.scene.unshiftPhase(new MoveAnimTestPhase(this.scene, [ Moves.SEISMIC_TOSS ]));
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//this.scene.unshiftPhase(new MoveAnimTestPhase(this.scene));
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//success = true;
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break;
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}
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@@ -1048,7 +1048,8 @@ export class MoveAnimTestPhase extends BattlePhase {
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if (moveId === undefined) {
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this.playMoveAnim(this.moveQueue.slice(0), true);
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return;
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}
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} else if (player)
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console.log(Moves[moveId]);
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initMoveAnim(moveId).then(() => {
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loadMoveAnimAssets(this.scene, [ moveId ], true)
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