Make elite four battles alternate instead of being consecutive
parent
831bc75560
commit
38bf435890
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@ -223,15 +223,15 @@ export const fixedBattles: FixedBattleConfigs = {
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.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_4, true)),
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[145]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_5, true)),
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[186]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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[182]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.LORELEI, TrainerType.WILL, TrainerType.SIDNEY, TrainerType.AARON, TrainerType.SHAUNTAL, TrainerType.MALVA, [ TrainerType.HALA, TrainerType.MOLAYNE ]/*, TrainerType.RIKA, TrainerType.CRISPIN*/ ])),
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[187]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(186)
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[184]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182)
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.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.BRUNO, TrainerType.KOGA, TrainerType.PHOEBE, TrainerType.BERTHA, TrainerType.MARSHAL, TrainerType.SIEBOLD, TrainerType.OLIVIA/*, TrainerType.POPPY, TrainerType.AMARYS*/ ])),
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[188]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(186)
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[186]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182)
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.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.AGATHA, TrainerType.BRUNO, TrainerType.GLACIA, TrainerType.FLINT, TrainerType.GRIMSLEY, TrainerType.WIKSTROM, TrainerType.ACEROLA/*, TrainerType.LARRY_ELITE, TrainerType.LACEY*/ ])),
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[189]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(186)
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[188]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182)
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.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.LANCE, TrainerType.KAREN, TrainerType.DRAKE, TrainerType.LUCIAN, TrainerType.CAITLIN, TrainerType.DRASNA, TrainerType.KAHILI/*, TrainerType.HASSEL, TrainerType.DRAYTON*/ ])),
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[190]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(186)
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[190]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182)
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.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.BLUE, TrainerType.RED, TrainerType.LANCE_CHAMPION, TrainerType.STEVEN, TrainerType.WALLACE, TrainerType.CYNTHIA, TrainerType.ALDER, TrainerType.IRIS, TrainerType.DIANTHA, TrainerType.LEON/*, TrainerType.GEETA, TrainerType.NEMONA, TrainerType.KIERAN*/ ])),
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[195]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_6, true))
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