Fixed Mighty Cleave not being a Slicing Move

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Benjamin Odom authored and Samuel H committed 2024-05-03 16:18:29 -04:00
1 parent 1484a52fd7
commit 3b61662bba
1 file changed
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@@ -6428,6 +6428,7 @@ export function initMoves() {
new AttackMove(Moves.THUNDERCLAP, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 5, -1, 1, 9)
.condition((user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.FIGHT && !target.turnData.acted && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()].move.move].category !== MoveCategory.STATUS),
new AttackMove(Moves.MIGHTY_CLEAVE, Type.ROCK, MoveCategory.PHYSICAL, 95, 100, 5, -1, 0, 9)
.slicingMove()
.ignoresProtect(),
new AttackMove(Moves.TACHYON_CUTTER, Type.STEEL, MoveCategory.SPECIAL, 50, -1, 10, -1, 0, 9)
.attr(MultiHitAttr, MultiHitType._2)