Fix fusion palette swaps not showing on evolution screen
parent
8ad08edd53
commit
3b72878e47
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@ -59,9 +59,7 @@ export class EvolutionPhase extends BattlePhase {
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this.evolutionBgOverlay.setAlpha(0);
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this.evolutionContainer.add(this.evolutionBgOverlay);
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const getPokemonSprite = () => {
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return this.scene.add.sprite(this.evolutionBaseBg.displayWidth / 2, this.evolutionBaseBg.displayHeight / 2, `pkmn__sub`);
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};
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const getPokemonSprite = () => this.scene.add.sprite(this.evolutionBaseBg.displayWidth / 2, this.evolutionBaseBg.displayHeight / 2, `pkmn__sub`);
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this.evolutionContainer.add((this.pokemonSprite = getPokemonSprite()));
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this.evolutionContainer.add((this.pokemonTintSprite = getPokemonSprite()));
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@ -82,17 +80,20 @@ export class EvolutionPhase extends BattlePhase {
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const pokemon = this.scene.getParty()[this.partyMemberIndex];
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const preName = pokemon.name;
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this.pokemonSprite.play(pokemon.getSpriteKey());
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this.pokemonTintSprite.play(pokemon.getSpriteKey());
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this.pokemonEvoSprite.play(pokemon.getSpriteKey());
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this.pokemonEvoTintSprite.play(pokemon.getSpriteKey());
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[ this.pokemonSprite, this.pokemonTintSprite, this.pokemonEvoSprite, this.pokemonEvoTintSprite ].map(sprite => {
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sprite.play(pokemon.getSpriteKey());
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sprite.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: false });
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[ 'spriteColors', 'fusionSpriteColors' ].map(k => sprite.pipelineData[k] = pokemon.getSprite().pipelineData[k]);
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});
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this.scene.ui.showText(`What?\n${preName} is evolving!`, null, () => {
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pokemon.cry();
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pokemon.evolve(this.evolution).then(() => {
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this.pokemonEvoSprite.play(pokemon.getSpriteKey());
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this.pokemonEvoTintSprite.play(pokemon.getSpriteKey());
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[ this.pokemonEvoSprite, this.pokemonEvoTintSprite ].map(sprite => {
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sprite.play(pokemon.getSpriteKey());
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[ 'spriteColors', 'fusionSpriteColors' ].map(k => sprite.pipelineData[k] = pokemon.getSprite().pipelineData[k]);
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});
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});
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const levelMoves = pokemon.getLevelMoves(this.lastLevel + 1);
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@ -636,6 +636,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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&& !species.pseudoLegendary
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&& !species.legendary
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&& !species.mythical
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&& species.speciesId !== this.species.speciesId
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};
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this.fusionSpecies = this.scene.randomSpecies(this.scene.currentBattle?.waveIndex || 0, this.level, false, filter, true);
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