Formatting consistency changes
parent
1b41bdb8e3
commit
4057fbf846
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@ -215,7 +215,7 @@ export default class BattleScene extends SceneBase {
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[Button.CYCLE_NATURE]: 2, // square
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[Button.SPEED_UP]: 10, // L3
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[Button.SLOW_DOWN]: 11 // R3
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}
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};
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public gamepadButtonStates: boolean[] = new Array(17).fill(false);
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public rngCounter: integer = 0;
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@ -1299,24 +1299,22 @@ export default class BattleScene extends SceneBase {
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* again.
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*/
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gamepadButtonJustDown(button: Phaser.Input.Gamepad.Button) : boolean {
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if (!button)
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return false;
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if (!button) return;
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let ret = false;
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if (button.pressed) {
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if (!this.gamepadButtonStates[button.index])
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ret = true;
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this.gamepadButtonStates[button.index] = true;
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} else
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this.gamepadButtonStates[button.index] = false;
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let returnValue = false;
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if (button.pressed) {
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if (!this.gamepadButtonStates[button.index]) {
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returnValue = true;
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}
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this.gamepadButtonStates[button.index] = true;
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} else {
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this.gamepadButtonStates[button.index] = false;
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}
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return returnValue;
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return ret;
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}
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buttonJustPressed(button: Button): boolean {
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const gamepad = this.input.gamepad?.gamepads[0];
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const gamepad = this.input.gamepad?.gamepads[0];
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return this.buttonKeys[button].some(k => Phaser.Input.Keyboard.JustDown(k)) || this.gamepadButtonJustDown(gamepad?.buttons[this.gamepadKeyConfig[button]]);
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}
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@ -44,7 +44,7 @@ const config: Phaser.Types.Core.GameConfig = {
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touch: {
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target: 'app'
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},
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gamepad: true
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gamepad: true
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},
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dom: {
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createContainer: true
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