Fix mind blown/explosion moves
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@@ -1230,7 +1230,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (types.find(t => move.isTypeImmune(t)))
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typeMultiplier.value = 0;
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applyMoveAttrs(ExplosiveAttr, source, null, battlerMove.getMove());
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switch (moveCategory) {
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case MoveCategory.PHYSICAL:
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case MoveCategory.SPECIAL:
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