From 4632f76fc23e3ddc3ae83a271da191bcf00fef6b Mon Sep 17 00:00:00 2001 From: Benjamin Odom Date: Sun, 5 May 2024 00:23:57 -0500 Subject: [PATCH] Add comments --- src/battle-scene.ts | 4 ++++ src/system/settings.ts | 4 ++-- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/src/battle-scene.ts b/src/battle-scene.ts index f038e9a05..8bd0cef29 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -235,6 +235,10 @@ export default class BattleScene extends SceneBase { this.nextCommandPhaseQueue = []; } + /** + * Conditionally swaps the ACTION and CANCEL button + * @param standard When true, uses the default values + */ setGamepadConfirm(standard: boolean) { this.gamepadKeyConfig[Button.ACTION] = standard ? 0 : 1; this.gamepadKeyConfig[Button.CANCEL] = standard ? 1 : 0; diff --git a/src/system/settings.ts b/src/system/settings.ts index af0e32a6f..62b97e27a 100644 --- a/src/system/settings.ts +++ b/src/system/settings.ts @@ -25,7 +25,7 @@ export enum Setting { Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS", Player_Gender = "PLAYER_GENDER", Gamepad_Support = "GAMEPAD_SUPPORT", - Swap_A_and_B = "SWAP_A_B", + Swap_A_and_B = "SWAP_A_B", // Swaps which gamepad button handles ACTION and CANCEL Touch_Controls = "TOUCH_CONTROLS", Vibration = "VIBRATION" } @@ -81,7 +81,7 @@ export const settingDefaults: SettingDefaults = { [Setting.Fusion_Palette_Swaps]: 1, [Setting.Player_Gender]: 0, [Setting.Gamepad_Support]: 0, - [Setting.Swap_A_and_B]: 1, + [Setting.Swap_A_and_B]: 1, // Set to 'Disabled' by default [Setting.Touch_Controls]: 0, [Setting.Vibration]: 0 };