Add increasing chance of a boss on any wave in endless after wave 250

pull/2/head
Flashfyre 2023-11-05 20:34:32 -05:00
parent 446d00b4cd
commit 467049dfa0
1 changed files with 1 additions and 1 deletions

View File

@ -32,7 +32,7 @@ export class Arena {
} }
randomSpecies(waveIndex: integer, level: integer, attempt?: integer): PokemonSpecies { randomSpecies(waveIndex: integer, level: integer, attempt?: integer): PokemonSpecies {
const isBoss = waveIndex % 10 === 0 && !!this.pokemonPool[BiomePoolTier.BOSS].length const isBoss = (waveIndex % 10 === 0 || (this.scene.gameMode !== GameMode.CLASSIC && Utils.randSeedInt(100) < Math.min(Math.max(Math.ceil((waveIndex - 250) / 50), 0) * 2, 30))) && !!this.pokemonPool[BiomePoolTier.BOSS].length
&& (this.biomeType !== Biome.END || this.scene.gameMode === GameMode.CLASSIC || waveIndex % 250 === 0); && (this.biomeType !== Biome.END || this.scene.gameMode === GameMode.CLASSIC || waveIndex % 250 === 0);
const tierValue = Utils.randSeedInt(!isBoss ? 512 : 64); const tierValue = Utils.randSeedInt(!isBoss ? 512 : 64);
let tier = !isBoss let tier = !isBoss