Add scaling level cap and party switch option after load
Add scaling level cap and party switch option after load; update Phaser to newest beta version
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@@ -3236,7 +3236,7 @@ export function initMoves() {
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.makesContact(false),
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new AttackMove(Moves.STORM_THROW, "Storm Throw", Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, "Always results in a critical hit.", 100, 0, 5)
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.attr(CritOnlyAttr),
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new AttackMove(Moves.FLAME_BURST, "Flame Burst", Type.FIRE, MoveCategory.SPECIAL, 70, 100, 15, -1, "May also injure nearby Pokémon.", -1, 0, 5), // TODO
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new AttackMove(Moves.FLAME_BURST, "Flame Burst (P)", Type.FIRE, MoveCategory.SPECIAL, 70, 100, 15, -1, "May also injure nearby Pokémon.", -1, 0, 5), // TODO
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new AttackMove(Moves.SLUDGE_WAVE, "Sludge Wave", Type.POISON, MoveCategory.SPECIAL, 95, 100, 10, -1, "May poison opponent.", 10, 0, 5)
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.attr(StatusEffectAttr, StatusEffect.POISON),
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new SelfStatusMove(Moves.QUIVER_DANCE, "Quiver Dance", Type.BUG, -1, 20, -1, "Raises user's Special Attack, Special Defense and Speed.", -1, 0, 5)
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