Add scaling level cap and party switch option after load
Add scaling level cap and party switch option after load; update Phaser to newest beta version
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@@ -1,6 +1,6 @@
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import * as ModifierTypes from './modifier-type';
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import { LearnMovePhase, LevelUpPhase, PokemonHealPhase } from "../battle-phases";
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import BattleScene, { maxExpLevel } from "../battle-scene";
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import BattleScene from "../battle-scene";
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import { getLevelTotalExp } from "../data/exp";
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import { PokeballType } from "../data/pokeball";
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import Pokemon, { PlayerPokemon } from "../pokemon";
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@@ -814,7 +814,7 @@ export class PokemonLevelIncrementModifier extends ConsumablePokemonModifier {
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pokemon.scene.applyModifiers(LevelIncrementBoosterModifier, true, levelCount);
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pokemon.level += levelCount.value;
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if (pokemon.level <= maxExpLevel) {
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if (pokemon.level <= pokemon.scene.getMaxExpLevel()) {
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pokemon.exp = getLevelTotalExp(pokemon.level, pokemon.species.growthRate);
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pokemon.levelExp = 0;
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}
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