Add scaling level cap and party switch option after load
Add scaling level cap and party switch option after load; update Phaser to newest beta version
This commit is contained in:
1 parent
e633ff1577
commit
46c31f9595
13 files changed
+559
-160
No files matched your search
@@ -635,7 +635,7 @@ class PartySlot extends Phaser.GameObjects.Container {
|
||||
slotLevelLabel.setPositionRelative(slotName, 8, 12);
|
||||
slotLevelLabel.setOrigin(0, 0);
|
||||
|
||||
const slotLevelText = addTextObject(this.scene, 0, 0, this.pokemon.level.toString(), TextStyle.PARTY);
|
||||
const slotLevelText = addTextObject(this.scene, 0, 0, this.pokemon.level.toString(), this.pokemon.level < (this.scene as BattleScene).getMaxExpLevel() ? TextStyle.PARTY : TextStyle.PARTY_RED);
|
||||
slotLevelText.setPositionRelative(slotLevelLabel, 9, 0);
|
||||
slotLevelText.setOrigin(0, 0.25);
|
||||
|
||||
|
||||
Reference in new issue
Block a user