Add scaling level cap and party switch option after load
Add scaling level cap and party switch option after load; update Phaser to newest beta version
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13 files changed
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-160
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@@ -1,4 +1,4 @@
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import BattleScene, { Button, maxExpLevel } from "../battle-scene";
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import BattleScene, { Button } from "../battle-scene";
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import { Mode } from "./ui";
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import UiHandler from "./uiHandler";
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import * as Utils from "../utils";
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@@ -9,7 +9,6 @@ import Move, { MoveCategory } from "../data/move";
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import { getPokeballAtlasKey } from "../data/pokeball";
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import { getGenderColor, getGenderSymbol } from "../data/gender";
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import { getLevelTotalExp } from "../data/exp";
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import { BlendModes } from "phaser";
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import { Stat, getStatName } from "../data/pokemon-stat";
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import { abilities } from "../data/ability";
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import { PokemonHeldItemModifier } from "../modifier/modifier";
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@@ -482,7 +481,7 @@ export default class SummaryUiHandler extends UiHandler {
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});
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const totalLvExp = getLevelTotalExp(this.pokemon.level, this.pokemon.species.growthRate);
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const expRatio = this.pokemon.level < maxExpLevel ? this.pokemon.levelExp / totalLvExp : 0;
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const expRatio = this.pokemon.level < this.scene.getMaxExpLevel() ? this.pokemon.levelExp / totalLvExp : 0;
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const expLabel = addTextObject(this.scene, 6, 112, 'EXP. POINTS', TextStyle.SUMMARY);
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expLabel.setOrigin(0, 0);
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@@ -496,7 +495,7 @@ export default class SummaryUiHandler extends UiHandler {
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expText.setOrigin(1, 0);
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statsContainer.add(expText);
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const nextLvExp = this.pokemon.level < maxExpLevel
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const nextLvExp = this.pokemon.level < this.scene.getMaxExpLevel()
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? getLevelTotalExp(this.pokemon.level + 1, this.pokemon.species.growthRate) - this.pokemon.levelExp
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: 0;
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const nextLvExpText = addTextObject(this.scene, 208, 128, nextLvExp.toString(), TextStyle.WINDOW);
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