Implement terrains and rework status logic
This commit is contained in:
1 parent
b9395ebd7f
commit
47cf14da9b
12 files changed
+364
-66
No files matched your search
+4
-3
@@ -2,7 +2,7 @@ import Pokemon, { HitResult, PokemonMove } from "../field/pokemon";
|
||||
import { Type } from "./type";
|
||||
import * as Utils from "../utils";
|
||||
import { BattleStat, getBattleStatName } from "./battle-stat";
|
||||
import { ObtainStatusEffectPhase, PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../phases";
|
||||
import { PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../phases";
|
||||
import { getPokemonMessage } from "../messages";
|
||||
import { Weather, WeatherType } from "./weather";
|
||||
import { BattlerTag } from "./battler-tags";
|
||||
@@ -368,7 +368,7 @@ export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
|
||||
applyPostDefend(pokemon: Pokemon, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
|
||||
if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && pokemon.randSeedInt(100) < this.chance && !pokemon.status) {
|
||||
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
|
||||
pokemon.scene.unshiftPhase(new ObtainStatusEffectPhase(pokemon.scene, attacker.getBattlerIndex(), effect));
|
||||
return pokemon.trySetStatus(effect, true);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -1261,7 +1261,8 @@ export function applyPreStatChangeAbAttrs(attrType: { new(...args: any[]): PreSt
|
||||
|
||||
export function applyPreSetStatusAbAttrs(attrType: { new(...args: any[]): PreSetStatusAbAttr },
|
||||
pokemon: Pokemon, effect: StatusEffect, cancelled: Utils.BooleanHolder, ...args: any[]): Promise<void> {
|
||||
return applyAbAttrsInternal<PreSetStatusAbAttr>(attrType, pokemon, attr => attr.applyPreSetStatus(pokemon, effect, cancelled, args));
|
||||
const simulated = args.length > 1 && args[1];
|
||||
return applyAbAttrsInternal<PreSetStatusAbAttr>(attrType, pokemon, attr => attr.applyPreSetStatus(pokemon, effect, cancelled, args), false, false, !simulated);
|
||||
}
|
||||
|
||||
export function applyPreApplyBattlerTagAbAttrs(attrType: { new(...args: any[]): PreApplyBattlerTagAbAttr },
|
||||
|
||||
Reference in new issue
Block a user