Implement terrains and rework status logic
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@@ -0,0 +1,56 @@
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import { Type } from "./type";
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export enum TerrainType {
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NONE,
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MISTY,
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ELECTRIC,
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GRASSY,
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PSYCHIC
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}
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export class Terrain {
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public terrainType: TerrainType;
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public turnsLeft: integer;
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constructor(terrainType: TerrainType, turnsLeft?: integer) {
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this.terrainType = terrainType;
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this.turnsLeft = turnsLeft || 0;
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}
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lapse(): boolean {
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if (this.turnsLeft)
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return !!--this.turnsLeft;
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return true;
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}
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getAttackTypeMultiplier(attackType: Type): number {
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switch (this.terrainType) {
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case TerrainType.GRASSY:
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if (attackType === Type.GRASS)
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return 1.3;
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break;
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case TerrainType.PSYCHIC:
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if (attackType === Type.PSYCHIC)
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return 1.3;
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break;
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}
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return 1;
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}
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}
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export function getTerrainColor(terrainType: TerrainType): [ integer, integer, integer ] {
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switch (terrainType) {
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case TerrainType.GRASSY:
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return [ 120, 200, 80 ];
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case TerrainType.MISTY:
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return [ 232, 136, 200 ];
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case TerrainType.ELECTRIC:
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return [ 248, 248, 120 ];
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case TerrainType.PSYCHIC:
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return [ 160, 64, 160 ];
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}
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return [ 0, 0, 0 ];
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}
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