Implement terrains and rework status logic
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@@ -1,5 +1,5 @@
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import * as ModifierTypes from './modifier-type';
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import { LearnMovePhase, LevelUpPhase, ObtainStatusEffectPhase, PokemonHealPhase } from "../phases";
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import { LearnMovePhase, LevelUpPhase, PokemonHealPhase } from "../phases";
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import BattleScene from "../battle-scene";
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import { getLevelTotalExp } from "../data/exp";
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import { PokeballType } from "../data/pokeball";
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@@ -13,12 +13,11 @@ import { getPokemonMessage } from '../messages';
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import * as Utils from "../utils";
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import { TempBattleStat } from '../data/temp-battle-stat';
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import { BerryType, getBerryEffectFunc, getBerryPredicate } from '../data/berry';
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import { StatusEffect, getStatusEffectDescriptor, getStatusEffectHealText } from '../data/status-effect';
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import { StatusEffect, getStatusEffectHealText } from '../data/status-effect';
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import { MoneyAchv, achvs } from '../system/achv';
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import { VoucherType } from '../system/voucher';
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import { PreventBerryUseAbAttr, applyAbAttrs } from '../data/ability';
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import { FormChangeItem, SpeciesFormChangeItemTrigger } from '../data/pokemon-forms';
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import { ModifierTier } from './modifier-tier';
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type ModifierType = ModifierTypes.ModifierType;
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export type ModifierPredicate = (modifier: Modifier) => boolean;
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@@ -1924,10 +1923,8 @@ export class EnemyAttackStatusEffectChanceModifier extends EnemyPersistentModifi
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apply(args: any[]): boolean {
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const target = (args[0] as Pokemon);
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if (Phaser.Math.RND.realInRange(0, 1) < (this.chance * this.getStackCount())) {
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target.scene.unshiftPhase(new ObtainStatusEffectPhase(target.scene, target.getBattlerIndex(), this.effect));
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return true;
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}
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if (Phaser.Math.RND.realInRange(0, 1) < (this.chance * this.getStackCount()))
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return target.trySetStatus(this.effect, true);
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return false;
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}
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