Fix some issues with battle animations

This commit is contained in:
Flashfyre committed 2023-04-24 17:26:08 -04:00
1 parent 92c8583129
commit 4a595db3ef
1225 files changed
+158100 -158097

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+1 -1
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@@ -559,7 +559,7 @@ export class CommandPhase extends BattlePhase {
}, null, true);
break;
case Command.RUN:
//this.scene.unshiftPhase(new MoveAnimTestPhase(this.scene, [ Moves.TELEPORT ]));
//this.scene.unshiftPhase(new MoveAnimTestPhase(this.scene, [ Moves.SEISMIC_TOSS ]));
//success = true;
break;
}
+10 -7
View File
@@ -304,7 +304,7 @@ class AnimTimedUpdateBgEvent extends AnimTimedBgEvent {
if (this.bgY !== undefined)
tweenProps['y'] = (this.bgY * 0.5) - 284;
if (this.opacity !== undefined)
tweenProps['alpha'] = this.opacity / 255;
tweenProps['alpha'] = (this.opacity || 0) / 255;
if (Object.keys(tweenProps).length) {
scene.tweens.add(Object.assign({
targets: moveAnim.bgSprite,
@@ -328,16 +328,17 @@ class AnimTimedAddBgEvent extends AnimTimedBgEvent {
execute(scene: BattleScene, moveAnim: MoveAnim): integer {
if (moveAnim.bgSprite)
moveAnim.bgSprite.destroy();
moveAnim.bgSprite = scene.add.tileSprite(this.bgX - 320, this.bgY - 284, 896, 576, this.resourceName);
moveAnim.bgSprite = this.resourceName
? scene.add.tileSprite(this.bgX - 320, this.bgY - 284, 896, 576, this.resourceName)
: scene.add.rectangle(this.bgX - 320, this.bgY - 284, 896, 576, 0);
moveAnim.bgSprite.setOrigin(0, 0);
moveAnim.bgSprite.setScale(1.25);
moveAnim.bgSprite.setAlpha(0);
moveAnim.bgSprite.setAlpha(this.opacity / 255);
scene.field.add(moveAnim.bgSprite);
scene.field.moveBelow(moveAnim.bgSprite, scene.getEnemyPokemon() || scene.getPlayerPokemon());
scene.tweens.add({
targets: moveAnim.bgSprite,
alpha: 1,
duration: this.duration * 3,
useFrames: true
});
@@ -508,7 +509,7 @@ export abstract class BattleAnim {
public user: Pokemon;
public target: Pokemon;
public sprites: Phaser.GameObjects.Sprite[];
public bgSprite: Phaser.GameObjects.TileSprite;
public bgSprite: Phaser.GameObjects.TileSprite | Phaser.GameObjects.Rectangle;
constructor(user: Pokemon, target: Pokemon) {
this.user = user;
@@ -670,6 +671,7 @@ export abstract class BattleAnim {
moveSprite.setScale(scaleX, scaleY);
moveSprite.setAlpha(frame.opacity / 255);
moveSprite.setVisible(frame.visible);
moveSprite.setBlendMode(frame.blendType === AnimBlendType.NORMAL ? Phaser.BlendModes.NORMAL : frame.blendType === AnimBlendType.ADD ? Phaser.BlendModes.ADD : Phaser.BlendModes.DIFFERENCE);
break;
}
@@ -784,6 +786,7 @@ export class MoveAnim extends BattleAnim {
getGraphicScale(): number {
switch (this.move) {
case Moves.SEISMIC_TOSS:
case Moves.FISSURE:
return 1.25;
}
@@ -864,9 +867,9 @@ export function populateAnims() {
for (let tf = 0; tf < focusFramesData.length; tf++) {
const values = focusFramesData[tf].replace(/ \- /g, '').split('\n');
const targetFrame = new AnimFrame(parseFloat(values[0]), parseFloat(values[1]), parseFloat(values[2]), parseFloat(values[11]), parseFloat(values[3]),
values[4] === '1', values[6] === '1', parseInt(values[5]), parseInt(values[7]), parseInt(values[8]), parseInt(values[12]), parseInt(values[13]),
parseInt(values[4]) === 1, parseInt(values[6]) === 1, parseInt(values[5]), parseInt(values[7]), parseInt(values[8]), parseInt(values[12]), parseInt(values[13]),
parseInt(values[14]), parseInt(values[15]), parseInt(values[16]), parseInt(values[17]), parseInt(values[18]), parseInt(values[19]),
parseInt(values[21]), parseInt(values[22]), parseInt(values[23]), parseInt(values[24]), values[20] === '1', parseInt(values[25]), parseInt(values[26]) as AnimFocus);
parseInt(values[21]), parseInt(values[22]), parseInt(values[23]), parseInt(values[24]), parseInt(values[20]) === 1, parseInt(values[25]), parseInt(values[26]) as AnimFocus);
anim.frames[fd].push(targetFrame);
}
}