From 4aad37a75800e75d88dd3f8015c761e243038f8f Mon Sep 17 00:00:00 2001 From: lucfd <83493765+lucfd@users.noreply.github.com> Date: Sun, 5 May 2024 14:04:19 -0400 Subject: [PATCH] Implement Take Heart Sleep Talk edge case (#508) * removed take heart condition, added sleep talk edge case * removed freeze heal * removed testing stuff --- src/data/move.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/move.ts b/src/data/move.ts index 730fecf2b..d303bea6d 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -6249,7 +6249,7 @@ export function initMoves() { .partial(), new SelfStatusMove(Moves.TAKE_HEART, Type.PSYCHIC, -1, 10, -1, 0, 8) .attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF ], 1, true) - .attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN), + .attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN, StatusEffect.SLEEP), /* Unused new AttackMove(Moves.G_MAX_WILDFIRE, Type.FIRE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) .target(MoveTarget.ALL_NEAR_ENEMIES)