Add palette swaps for fusions
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@@ -681,6 +681,7 @@ export abstract class BattleAnim {
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let sprite: Phaser.GameObjects.Sprite;
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sprite = scene.add.sprite(0, 0, spriteSource.texture, spriteSource.frame.name);
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sprite.setPipeline(scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: true });
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[ 'spriteColors', 'fusionSpriteColors' ].map(k => sprite.pipelineData[k] = (isUser ? user : target).getSprite().pipelineData[k]);
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spriteSource.on('animationupdate', (_anim, frame) => sprite.setFrame(frame.textureFrame));
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scene.field.add(sprite);
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sprites.push(sprite);
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