Fix tera power boost still applying when multi scope is held
parent
b99b781e0c
commit
4d2d04858f
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@ -1061,7 +1061,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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const isPhysical = moveCategory === MoveCategory.PHYSICAL;
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const isPhysical = moveCategory === MoveCategory.PHYSICAL;
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const power = new Utils.NumberHolder(move.power);
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const power = new Utils.NumberHolder(move.power);
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const sourceTeraType = source.getTeraType();
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const sourceTeraType = source.getTeraType();
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if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === move.type && power.value < 60 && move.priority <= 0 && !move.getAttrs(MultiHitAttr).length)
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if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === move.type && power.value < 60 && move.priority <= 0 && !move.getAttrs(MultiHitAttr).length && !this.scene.findModifier(m => m instanceof PokemonMultiHitModifier && m.pokemonId === source.id))
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power.value = 60;
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power.value = 60;
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applyPreAttackAbAttrs(VariableMovePowerAbAttr, source, this, battlerMove, power);
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applyPreAttackAbAttrs(VariableMovePowerAbAttr, source, this, battlerMove, power);
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this.scene.getField(true).map(p => applyPreAttackAbAttrs(FieldVariableMovePowerAbAttr, this, source, battlerMove, power));
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this.scene.getField(true).map(p => applyPreAttackAbAttrs(FieldVariableMovePowerAbAttr, this, source, battlerMove, power));
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