Add toggle for fusion palette swaps

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Flashfyre committed 2024-03-05 21:54:26 -05:00
1 parent 9ee254a18a
commit 50b9bf10a7
3 files changed
+22 -11

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@@ -12,6 +12,7 @@ export enum Setting {
Window_Type = "WINDOW_TYPE",
Tutorials = "TUTORIALS",
Sprite_Set = "SPRITE_SET",
Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS",
Player_Gender = "PLAYER_GENDER",
Touch_Controls = "TOUCH_CONTROLS",
Vibration = "VIBRATION"
@@ -35,6 +36,7 @@ export const settingOptions: SettingOptions = {
[Setting.Window_Type]: new Array(4).fill(null).map((_, i) => (i + 1).toString()),
[Setting.Tutorials]: [ 'Off', 'On' ],
[Setting.Sprite_Set]: [ 'Consistent', 'Prioritize Animation' ],
[Setting.Fusion_Palette_Swaps]: [ 'Off', 'On' ],
[Setting.Player_Gender]: [ 'Boy', 'Girl' ],
[Setting.Touch_Controls]: [ 'Auto', 'Disabled' ],
[Setting.Vibration]: [ 'Auto', 'Disabled' ]
@@ -50,6 +52,7 @@ export const settingDefaults: SettingDefaults = {
[Setting.Window_Type]: 0,
[Setting.Tutorials]: 1,
[Setting.Sprite_Set]: 0,
[Setting.Fusion_Palette_Swaps]: 1,
[Setting.Player_Gender]: 0,
[Setting.Touch_Controls]: 0,
[Setting.Vibration]: 0
@@ -89,6 +92,9 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
if (value)
scene.initExpSprites();
break;
case Setting.Fusion_Palette_Swaps:
scene.fusionPaletteSwaps = !!value;
break;
case Setting.Player_Gender:
if (scene.gameData) {
const female = settingOptions[setting][value] === 'Girl';