Add enemy buffs to balance endless mode
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@@ -2635,7 +2635,8 @@ export function initMoves() {
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.ignoresVirtual()
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.target(MoveTarget.OTHER),
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new StatusMove(Moves.TRANSFORM, "Transform", Type.NORMAL, -1, 10, -1, "User takes on the form and attacks of the opponent.", -1, 0, 1)
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.attr(TransformAttr),
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.attr(TransformAttr)
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.ignoresProtect(),
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new AttackMove(Moves.BUBBLE, "Bubble", Type.WATER, MoveCategory.SPECIAL, 40, 100, 30, -1, "May lower opponent's Speed.", 10, 0, 1)
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.attr(StatChangeAttr, BattleStat.SPD, -1)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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