Add missing weather effects for fog and strong winds
This commit is contained in:
1 parent
9ee9a0a86b
commit
570f10345b
3 files changed
+8
-2
No files matched your search
@@ -751,7 +751,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
if (moveType === Type.STELLAR)
|
||||
return this.isTerastallized() ? 2 : 1;
|
||||
const types = this.getTypes(true, true);
|
||||
return getTypeDamageMultiplier(moveType, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(moveType, types[1]) : 1) as TypeDamageMultiplier;
|
||||
let multiplier = getTypeDamageMultiplier(moveType, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(moveType, types[1]) : 1) as TypeDamageMultiplier;
|
||||
if (this.scene.arena.weather?.weatherType === WeatherType.STRONG_WINDS && !this.scene.arena.weather.isEffectSuppressed(this.scene) && multiplier >= 2 && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(moveType, Type.FLYING) === 2)
|
||||
multiplier /= 2;
|
||||
return multiplier;
|
||||
}
|
||||
|
||||
getMatchupScore(pokemon: Pokemon): number {
|
||||
|
||||
Reference in new issue
Block a user