Fix opponent sprite disappearing when using Roar
parent
bb28d3599e
commit
5785ab7ccb
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@ -4167,8 +4167,7 @@ export function initMoves() {
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new StatusMove(Moves.ROAR, Type.NORMAL, -1, 20, -1, -6, 1)
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.attr(ForceSwitchOutAttr)
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.soundBased()
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.hidesTarget(),
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.soundBased(),
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new StatusMove(Moves.SING, Type.NORMAL, 55, 15, -1, 0, 1)
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.attr(StatusEffectAttr, StatusEffect.SLEEP)
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.soundBased(),
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