Fix opponent sprite disappearing when using Roar
parent
bb28d3599e
commit
5785ab7ccb
|
|
@ -4167,8 +4167,7 @@ export function initMoves() {
|
||||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||||
new StatusMove(Moves.ROAR, Type.NORMAL, -1, 20, -1, -6, 1)
|
new StatusMove(Moves.ROAR, Type.NORMAL, -1, 20, -1, -6, 1)
|
||||||
.attr(ForceSwitchOutAttr)
|
.attr(ForceSwitchOutAttr)
|
||||||
.soundBased()
|
.soundBased(),
|
||||||
.hidesTarget(),
|
|
||||||
new StatusMove(Moves.SING, Type.NORMAL, 55, 15, -1, 0, 1)
|
new StatusMove(Moves.SING, Type.NORMAL, 55, 15, -1, 0, 1)
|
||||||
.attr(StatusEffectAttr, StatusEffect.SLEEP)
|
.attr(StatusEffectAttr, StatusEffect.SLEEP)
|
||||||
.soundBased(),
|
.soundBased(),
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue